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BadgeService

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BadgeService

Show deprecated

The BadgeService class provides information and functionality related to articles/Badges Special Game Awards|badges. Badges are used across the platform to recognize a player’s achievements and activity. Upon awarding a badge to a player, it is added to their inventory and displayed on their profile page.

See the articles/Badges Special Game Awards|badges article for more information, as well as the code samples below.

Properties

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[Hidden] [ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

[NotReplicated]

Determines the hierarchical parent of the Instance

bool

RobloxLocked

[Hidden]

A deprecated property that used to protect CoreGui objects

int64

SourceAssetId

[Hidden] [NotReplicated]
bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

bool

AwardBadge ( int64 userId , int64 badgeId )

[Yields]

Award a badge to a player given the ID of each

Dictionary

GetBadgeInfoAsync ( int64 badgeId )

[Yields]

Fetch information about a badge given its ID

bool

IsDisabled ( int64 badgeId )

[Yields] [Deprecated]

Returns whether a given badge is disabled

bool

IsLegal ( int64 badgeId )

[Yields] [Deprecated]

Determines if a given badge is associated with the current game

bool

UserHasBadge ( int64 userId , int64 badgeId )

[Yields] [Deprecated]

Checks whether a player has the badge given the Player/UserId and the badge ID.

bool

UserHasBadgeAsync ( int64 userId , int64 badgeId )

[Yields]

Checks whether a player has the badge given the Player/UserId and the badge ID.

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance’s children.

Instance

Clone ( )

Create a copy of an object and all its descendants, ignoring objects that are not Instance/Archivable|Archivable

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections, and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstDescendant ( string name )

Returns the first descendant found with the given Instance/Name.

Actor

GetActor ( )

Returns the Actor associated with the Instance, usually the first Actor ancestor

Variant

GetAttribute ( string attribute )

Returns the attribute which has been assigned to the given name

RBXScriptSignal

GetAttributeChangedSignal ( string attribute )

Returns an event that fires when the given attribute changes

Dictionary

GetAttributes ( )

Returns a dictionary of string → variant pairs for each of the Instance|Instance’s attributes

Objects

GetChildren ( )

Returns an array containing all of the Instance’s children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance’s ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance’s class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

void

SetAttribute ( string attribute , Variant value )

Sets the attribute with the given name to the given value

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

RBXScriptSignal

BadgeAwarded ( string message , int64 userId , int64 badgeId )

RBXScriptSignal

OnBadgeAwarded ( int64 userId , int64 creatorId , int64 badgeId )

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

AttributeChanged ( string attribute )

Fires whenever an attribute is changed on the Instance

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires after an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires after a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires after a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

Destroying ( )

Fires immediately before the instance is destroyed via Instance/Destroy.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]

Code Samples


Awarding a Badge

The following example creates an awardBadge() function that handles potential errors that may occur when awarding a badge. Using properties of the badge fetched via BadgeService/GetBadgeInfoAsync|BadgeService:GetBadgeInfoAsync(), it confirms that the badge can be awarded and does so using BadgeService/AwardBadge|BadgeService:AwardBadge().


Getting Badge Info

This sample prints badge information fetched via BadgeService/GetBadgeInfoAsync|BadgeService:GetBadgeInfoAsync().


Checking Earned Badges

The following script waits for any player to enter the game and checks if they own a specific badge. This is useful for creating a articles/Collision Filtering Team Doors|restricted area or articles/Teleporting Between Places|teleporter that only works if a player owns a special badge.