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ClickDetector

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ClickDetector

Show deprecated

ClickDetector allows Script|Scripts and LocalScript|LocalScripts to receive pointer input on 3D objects through their ClickDetector/MouseClick|MouseClick event. They work when parented to BasePart|BasePart, Model|Model or Folder|Folder objects. They detect basic mouse events: enter, leave, left click and right click. Touch input on UserInputService/TouchEnabled|TouchEnabled devices also fires click events.

The default control scripts bind the ButtonR2 enum/KeyCode to interact with ClickDetectors using ContextActionService/BindActivate, which can also be used to override this. When using gamepads, the center dot triggers ClickDetector/MouseHoverEnter|MouseHoverEnter/ClickDetector/MouseHoverLeave|MouseHoverLeave. The bound activation button fires ClickDetector/MouseClick|MouseClick.

Below is a simple template script for working with ClickDetectors. Paste it into a Script or a LocalScript.

local clickDetector = workspace.Part.ClickDetector

function onMouseClick()
	print("You clicked me!")
end

clickDetector.MouseClick:connect(onMouseClick)

ClickDetector/MaxActivationDistance|MaxActivationDistance can be used to limit the distance a player may be from a ClickDetector object before it is no longer clickable.

ClickDetector events fire on both the client and the server. Since a LocalScript will only run if it descends from a Player or Player’s Player/Character|Character, it’s usually not useful to put a LocalScript inside a ClickDetector since the script won’t run, or the object won’t be clickable. If you need a LocalScript to detect ClickDetector events, StarterPlayerScripts may be a better place instead.

Input Priority

If multiple ClickDetectors would detect a user input, only the deepest ClickDetector will fire events. If an action bound with ContextActionService uses the same input as a ClickDetector, the action bound with ContextActionService will take priority over ClickDetector events. If two ClickDetectors are siblings, the first ClickDetector will take priority. UserInputService/InputBegan will fire before ClickDetector events. Due to the nature of user input, you ought not depend on all ClickDetector/MouseHoverEnter|MouseHoverEnter events to fire a matching ClickDetector/MouseHoverLeave|MouseHoverLeave event.

Properties

Content

CursorIcon

Sets the mouse icon that will be displayed when the mouse is hovered over this ClickDetector

float

MaxActivationDistance

Maximum distance between a character and the ClickDetector for the character to be able to click it

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[Hidden] [ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

[NotReplicated]

Determines the hierarchical parent of the Instance

bool

RobloxLocked

[Hidden]

A deprecated property that used to protect CoreGui objects

int64

SourceAssetId

[Hidden] [NotReplicated]
bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance’s children.

Instance

Clone ( )

Create a copy of an object and all its descendants, ignoring objects that are not Instance/Archivable|Archivable

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections, and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstDescendant ( string name )

Returns the first descendant found with the given Instance/Name.

Actor

GetActor ( )

Returns the Actor associated with the Instance, usually the first Actor ancestor

Variant

GetAttribute ( string attribute )

Returns the attribute which has been assigned to the given name

RBXScriptSignal

GetAttributeChangedSignal ( string attribute )

Returns an event that fires when the given attribute changes

Dictionary

GetAttributes ( )

Returns a dictionary of string → variant pairs for each of the Instance|Instance’s attributes

Objects

GetChildren ( )

Returns an array containing all of the Instance’s children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance’s ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance’s class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

void

SetAttribute ( string attribute , Variant value )

Sets the attribute with the given name to the given value

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

RBXScriptSignal

MouseClick ( Player playerWhoClicked )

Fires when a player left clicks on the ClickDetector

RBXScriptSignal

MouseHoverEnter ( Player playerWhoHovered )

Fires when the ClickDetector’s parent is hovered upon by a player.

RBXScriptSignal

MouseHoverLeave ( Player playerWhoHovered )

Fires when a player’s mouse moves off of the ClickDetector’s parent.

RBXScriptSignal

RightMouseClick ( Player playerWhoClicked )

Fires when a player right clicks on the ClickDetector

RBXScriptSignal

mouseClick ( Player playerWhoClicked )

[Deprecated]

Deprecated in favor of /ClickDetector/MouseClick

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

AttributeChanged ( string attribute )

Fires whenever an attribute is changed on the Instance

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires after an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires after a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires after a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

Destroying ( )

Fires immediately before the instance is destroyed via Instance/Destroy.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]

Code Samples


Creating a ClickDetector Door

The code sample below demonstrates the functionality of a ClickDetector and its properties and events.

First the code creates a ClickDetector and set’s its Instance/Parent|parent to the door. It also sets the ClickDetector/MaxActivationDistance|maximum distance players can interact with the ClickDetector to 10 studs and set’s the ClickDetector’s ClickDetector/CursorImage|CursorImage to:

Custom cursor image

Then, the code connects the ClickDetector to several events, including changing the door’s BasePart/Transparency when the player’s mouse hovers ClickDetector/MouseHoverEnter|on and ClickDetector/MouseHoverLeave|off off the door. The player opens the door by ClickDetector/MouseClick|left clicking their mouse while over the ClickDetector and closes the door by ClickDetector/RightMouseClick|right clicking their mouse while over the ClickDetector.

This code works in a Script as long as the script’s parent is the door BasePart|Part.


Part Anchored Toggle

This code sample will allow a part to be clicked to toggle its anchored property. When toggled, the visual appearance of the part is updated (red means anchored, yellow means free).


ClickDetector Example

Place this code inside a Script inside a ClickDetector. The code sample first creates a reference to the ClickDetector parent and defines a function to show a message that greets a player. Finally, it connects the ClickDetector/MouseClick|MouseClick event of the ClickDetector to the defined function.