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BillboardGui

Show deprecated

BillboardGui

Show deprecated

BillboardGuis are containers for GuiObject|GuiObjects that appear in the 3D
space. BillboardGuis always face the camera, and can either change size with
distance or remain the same size on the screen based on the
BillboardGui/Size property.

Their position is relative to the BillboardGui/Adornee. If no Adornee is
set, then the parent of the BillboardGui will be used as the adornee. For
BasePart|BaseParts, the BasePart/Position|Position property will be used.
For Attachment|Attachments, the Attachment/WorldPosition|WorldPosition
property will be used.

The BillboardGui/Size|Size property of a BillboardGui works slightly
differently than GuiObject/Size|GuiObject.Size. The Offset portion works the
same, but the Scale portion is used as a size in studs in 3D space.

A size of UDim2.fromScale(4, 5) is 4x5 studs, and scales the UI larger and
smaller depending on distance from the camera. A size of
UDim2.fromOffset(200, 100) is always 200x100 on the screen, and does not
change size with distance. Scale and Offset values can also be combined
together, like with GuiObject/Size|GuiObject.Size.

When creating size-scaled BillboardGuis, it’s important to make sure all the
UI objects within are using Scale sizing and all text has
TextLabel/TextScaled enabled, to ensure correct scaling.

The AbsolutePosition property of a BillboardGui and all of its descendants is
relative to the top left corner of its canvas, and so is always 0, 0 for the
BillboardGui instance.

Caching static UI for performance improvements

A Gui's appearance is cached until one of the following events occurs:

  • A descendant is added to the Gui.
  • A descendant is removed from the Gui.
  • A property of a descendant of the Gui changes.
  • A property of the Gui changes.

If any of these events occur, the Gui's appearance will be recomputed the next frame it gets rendered.

Properties

bool

Active

Controls whether the descendants will receive input events.

Instance

Adornee

Sets the target part or attachment that the BillboardGui is positioned relative to.

bool

AlwaysOnTop

Determines whether the BillboardGui will render in front of 3D content or behind it.

float

Brightness

Determines the factor by which the GUI’s light is scaled when BillboardGui/LightInfluence|LightInfluence is 0.

bool

ClipsDescendants

When set to true, portions of GuiObjects that fall outside of the BillboardGui’s canvas borders will not be drawn.

float

CurrentDistance

[ReadOnly] [NotReplicated]

The current distance in studs that the BillboardGui is from the player’s camera

float

DistanceLowerLimit

Determines the distance in studs that a BillboardGui will stop scaling larger in size at

float

DistanceStep

Distance will be rounded to increments of this value

float

DistanceUpperLimit

Determines the distance in studs that a BillboardGui will stop scaling smaller in size at

Vector3

ExtentsOffset

Determines how the BillboardGui is offset from its BillboardGui/Adornee|Adornee, relative to the Camera orientation and units are half the dimensions of the model’s Camera-aligned bounding box.

Vector3

ExtentsOffsetWorldSpace

Determines how the BillboardGui is offset from its BillboardGui/Adornee|Adornee, relative to the global axes and units are half the dimensions of the model’s axis-aligned bounding box.

float

LightInfluence

Controls how much the BillboardGui is influenced by the lighting in the environment.

float

MaxDistance

Sets the maximum distance a billboard can be from the camera and still be drawn.

Instance

PlayerToHideFrom

Used by scripts to hide the BillboardGui from a specific player.

UDim2

Size

Controls the size that the BillboardGui will have on screen.

Vector2

SizeOffset

A 2D offset in size-relative units that acts like an anchor point.

Vector3

StudsOffset

Determines how the BillboardGui is offset from its BillboardGui/Adornee|Adornee, relative to the Camera orientation and units in studs.

Vector3

StudsOffsetWorldSpace

Determines how the BillboardGui is offset from its BillboardGui/Adornee|Adornee, relative to the global axes and units in studs.

Inherited from LayerCollector: Show Hide

bool

Enabled

Toggles the visibility of the LayerCollector.

bool

ResetOnSpawn

Controls how this LayerCollector behaves when its associated Player respawns.

ZIndexBehavior

ZIndexBehavior

Controls how GuiObject/ZIndex behaves on all descendants of the LayerCollector.

Inherited from GuiBase2d: Show Hide

Vector2

AbsolutePosition

[ReadOnly] [NotReplicated]

Describes the actual screen position of a UI element, in pixels.

float

AbsoluteRotation

[ReadOnly] [NotReplicated]

Describes the actual screen rotation of a UI element, in degrees.

Vector2

AbsoluteSize

[ReadOnly] [NotReplicated]

Describes the actual screen size of a UI element, in pixels.

bool

AutoLocalize

When set to true, localization will be applied to this GuiBase2d and its descendants based on the GuiBase2d/RootLocalizationTable specified for this GuiBase2d.

Rect

ClippedRect

[Hidden] [ReadOnly] [NotReplicated]
bool

IsNotOccluded

[Hidden] [ReadOnly] [NotReplicated]
bool

Localize

[Hidden] [NotReplicated] [Deprecated]

Automatically set to true when a LocalizationTable’s Root targets this object, or an ancestor of this object.

Rect

RawRect2D

[Hidden] [ReadOnly] [NotReplicated]
LocalizationTable

RootLocalizationTable

A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.

float

TotalGroupScale

[Hidden] [ReadOnly] [NotReplicated]

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[Hidden] [ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

[NotReplicated]

Determines the hierarchical parent of the Instance

bool

RobloxLocked

[Hidden]

A deprecated property that used to protect CoreGui objects

int64

SourceAssetId

[Hidden] [NotReplicated]
bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

Variant

GetScreenSpaceBounds ( )

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance’s children.

Instance

Clone ( )

Create a copy of an object and all its descendants, ignoring objects that are not Instance/Archivable|Archivable

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections, and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstDescendant ( string name )

Returns the first descendant found with the given Instance/Name.

Actor

GetActor ( )

Returns the Actor associated with the Instance, usually the first Actor ancestor

Variant

GetAttribute ( string attribute )

Returns the attribute which has been assigned to the given name

RBXScriptSignal

GetAttributeChangedSignal ( string attribute )

Returns an event that fires when the given attribute changes

Dictionary

GetAttributes ( )

Returns a dictionary of string → variant pairs for each of the Instance|Instance’s attributes

Objects

GetChildren ( )

Returns an array containing all of the Instance’s children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance’s ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance’s class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

void

SetAttribute ( string attribute , Variant value )

Sets the attribute with the given name to the given value

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

AttributeChanged ( string attribute )

Fires whenever an attribute is changed on the Instance

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires after an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires after a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires after a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

Destroying ( )

Fires immediately before the instance is destroyed via Instance/Destroy.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]