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BodyPosition

Show deprecated

BodyPosition

Show deprecated

The BodyPosition object applies a force on a BasePart such that it will maintain a constant position in the world. The BodyPosition/Position|Position property, not to be confused with BasePart/Position, controls the target world position. This is the translational counterpart to a BodyGyro. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.

The strength of the force applied by this object is controlled by several factors, namely the distance to the goal position: the force is stronger when farther away from the goal. This is amplified by BodyPosition/P|P (power). The present velocity will also dampen the force applied by this object, and this is amplified by BodyPosition/D|D (dampening). The resulting force is then capped by BodyPosition/MaxForce|MaxForce. Note the force applied on the part to achieve the goal position may vary on a per-axis basis.

Troubleshooting

  • If the assembly isn’t moving, it’s likely the BodyPosition/MaxForce|MaxForce is too low. Also check for any BasePart/Anchored|Anchored parts within the assembly or in the way of the assembly.
  • If the assembly is moving horizontally but not vertically, it’s likely the BodyPosition/MaxForce|MaxForce is strong enough to overcome friction but not gravity. Consider raising the Y component of BodyPosition/MaxForce|MaxForce in order to get the object off the ground.
  • If the assembly is overshooting the goal position and springing back, it’s likely the BodyPosition/D|D (dampening) is too low. Alternatively, the BodyPosition/MaxForce|MaxForce and/or BodyPosition/P|P may be too high.
  • Any assembly containing a part that contains a BodyPosition or a BodyGyro will not be simulated when interacting with a player unless that player is the /articles/Network Ownership|network owner of the assembly.

Properties

float

D

Determines the amount of dampening to use in reaching the goal BodyPostion/Position|Position

Vector3

MaxForce

Determines the limit on how much force that may be applied to each axis

float

P

Determines how aggressive of a force is applied in reaching the goal position

Vector3

Position

Determines the goal position towards which force will be applied

Vector3

maxForce

[NotReplicated] [Deprecated]
Vector3

position

[NotReplicated] [Deprecated]

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[Hidden] [ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

[NotReplicated]

Determines the hierarchical parent of the Instance

bool

RobloxLocked

[Hidden]

A deprecated property that used to protect CoreGui objects

int64

SourceAssetId

[Hidden] [NotReplicated]
bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

Vector3

GetLastForce ( )

Returns the last force in the object.

Vector3

lastForce ( )

[Deprecated]

Returns the last force in the object

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance’s children.

Instance

Clone ( )

Create a copy of an object and all its descendants, ignoring objects that are not Instance/Archivable|Archivable

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections, and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstDescendant ( string name )

Returns the first descendant found with the given Instance/Name.

Actor

GetActor ( )

Returns the Actor associated with the Instance, usually the first Actor ancestor

Variant

GetAttribute ( string attribute )

Returns the attribute which has been assigned to the given name

RBXScriptSignal

GetAttributeChangedSignal ( string attribute )

Returns an event that fires when the given attribute changes

Dictionary

GetAttributes ( )

Returns a dictionary of string → variant pairs for each of the Instance|Instance’s attributes

Objects

GetChildren ( )

Returns an array containing all of the Instance’s children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance’s ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance’s class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

void

SetAttribute ( string attribute , Variant value )

Sets the attribute with the given name to the given value

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

RBXScriptSignal

ReachedTarget ( )

Fired when the Parent of the BodyPosition reaches the desired BodyPosition/Position (within .1 studs). Once this event fires it will not fire again until BodyPosition/Position is updated.

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

AttributeChanged ( string attribute )

Fires whenever an attribute is changed on the Instance

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires after an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires after a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires after a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

Destroying ( )

Fires immediately before the instance is destroyed via Instance/Destroy.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]

Code Samples


BodyPosition

This code will make a brick fly and hover in the center of the map, a little bit off the ground.