Properties
bool
|
If the select button on a gamepad will automatically set a GUI as the selected object when the Select button is pressed. Turning this off will mean that Gui navigation will still work if GuiNavigationEnabled is enabled but you will have to set SelectedObject manually to start Gui navigation. |
Folder
[Hidden]
[NotReplicated]
|
Folder
[Hidden]
[NotReplicated]
|
bool
|
Toggles whether or not objects in the |
bool
|
Used to enable and disable the default controller GUI navigation. |
bool
[ReadOnly]
[NotReplicated]
[Deprecated]
|
Indicates whether a modal dialog is visible. |
bool
[ReadOnly]
[NotReplicated]
[Deprecated]
|
Indicates whether the user is playing on a computer running Windows. |
bool
[ReadOnly]
[NotReplicated]
|
Returns true if any menu of CoreGui is open |
GuiObject
[Hidden]
[NotReplicated]
|
GuiObject
|
Sets the GuiObject currently being focused on by the GUI Navigator (used for Gamepads) |
bool
|
Determines whether touch controls are enabled. Defaults to true. |
bool
|
Determines if an |
string
[ReadOnly]
[NotReplicated]
|
A read-only string representing the class this |
int
[Hidden]
[ReadOnly]
[NotReplicated]
[Deprecated]
|
The cost of saving the instance using data persistence. |
string
|
A non-unique identifier of the |
Instance
[NotReplicated]
|
Determines the hierarchical parent of the |
bool
[Hidden]
|
A deprecated property that used to protect |
int64
[Hidden]
[NotReplicated]
|
bool
[Hidden]
[NotReplicated]
[Deprecated]
|
string
[ReadOnly]
[NotReplicated]
[Deprecated]
|
Functions
void
|
void
|
void
|
Creates a gui selection group where gamepad gui navigation will only consider selectable gui objects that are within the group (children of selectionParent). |
void
|
AddSelectionTuple works similarly to Beware that the second argument is not a table, but rather the first of several local frame = script.Parent
-- Passing various GuiObject individually
GuiService:AddSelectionTuple("InventoryButtons", frame.Sort, frame.Trash, frame.Drop)
-- Unpacking a table of GuiObject (unpack/table.unpack are equivalent)
local inventoryButtons = { frame.Sort, frame.Trash, frame.Drop }
GuiService:AddSelectionTuple("InventoryButtons", unpack(inventoryButtons))
|
void
|
void
|
void
|
void
|
Closes the Inspect Menu, if open |
bool
|
void
|
int
|
Instance
|
bool
|
Checks if the player Emotes menu is open. |
ConnectionError
|
string
[Deprecated]
|
ConnectionError
|
bool
|
Returns whether or not the |
Tuple
|
Returns two |
bool
|
Returns whether the Inspect and Buy menu functionality is enabled |
Dictionary
|
int
|
Dictionary
|
Vector2
[Yields]
|
string
|
void
|
Allows a developer to bring up the Inspect menu showing the assets listed in this |
void
|
Allows the Inspect Menu to appear showing the user that has the given |
void
|
bool
|
bool
|
Returns true if the client is using the ten foot interface, which is a special version of Roblox’s UI, exclusive to consoles. This is the only guaranteed way to verify if the user is on a console or not. |
void
[Deprecated]
|
void
[Deprecated]
|
void
|
void
|
void
|
Removes a group that was created with |
void
|
void
|
Opens or closes the player Emotes menu. |
void
|
Allows developers to disable the built-in notification when a players gameplay is paused |
void
|
void
|
Allows developers to enable or disable default Inspect and Buy functionality |
void
|
void
|
void
|
Sets the GuiService’s Ui message. |
bool
|
void
|
void
|
This function destroys all of an |
Instance
|
Create a copy of an object and all its descendants, ignoring objects that are not |
void
|
Sets the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first descendant found with the given |
Actor
|
Returns the Actor associated with the Instance, usually the first Actor ancestor |
Variant
|
Returns the attribute which has been assigned to the given name |
RBXScriptSignal
|
Returns an event that fires when the given attribute changes |
Dictionary
|
Returns a dictionary of string → variant pairs for each of the |
Objects
|
Returns an array containing all of the |
string
[NotBrowsable]
|
Returns a coded string of the |
Array
[CustomLuaState]
|
Returns an array containing all of the descendants of the instance |
string
|
Returns a string describing the |
RBXScriptSignal
|
Get an event that fires when a given property of an object changes. |
bool
[CustomLuaState]
|
Returns true if an |
bool
|
Returns true if an |
bool
|
Returns true if an |
void
[Deprecated]
|
Sets the object’s Parent to nil, and does the same for all its descendants. |
void
|
Sets the attribute with the given name to the given value |
Instance
[CustomLuaState]
[CanYield]
|
Returns the child of the |
Objects
[Deprecated]
|
Returns an array of the object’s children. |
Instance
[Deprecated]
|
void
[Deprecated]
|
Instance
[Deprecated]
|
Objects
[Deprecated]
|
bool
[Deprecated]
[CustomLuaState]
|
bool
[Deprecated]
|
void
[Deprecated]
|
Events
RBXScriptSignal
[Deprecated]
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
[Deprecated]
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
Fires when the user closes the Roblox coregui escape menu. |
RBXScriptSignal
|
Fires when the user opens the Roblox coregui escape menu. |
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
RBXScriptSignal
|
Fires when the |
RBXScriptSignal
|
Fires whenever an attribute is changed on the |
RBXScriptSignal
|
Fired immediately after a property of an object changes. |
RBXScriptSignal
|
Fires after an object is parented to this |
RBXScriptSignal
|
Fires after a child is removed from this |
RBXScriptSignal
|
Fires after a descendant is added to the |
RBXScriptSignal
|
Fires immediately before a descendant of the |
RBXScriptSignal
|
Fires immediately before the instance is destroyed via |
RBXScriptSignal
[Deprecated]
|
Callback
void
|