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RotateV

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RotateV

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A RotateV object joins two parts together and allows rotation about a set axis. This object is most commonly created by the Motor Enum/SurfaceType. If created through a script, a RotateV’s behavior is still governed by the SurfaceInput of JointInstance/Part0.

The three inputs of note are as follows:

  • NoInput: The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).
  • Constant: The joint will rotate based on the ParamB property of `JointInstance/Part0`. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).
  • Sin: The joint will rotate based on the ParamA and ParamB properties of `JointInstance/Part0`. The rotation measured in radians per physics frame is calculated by the function: RotationRate = ParamA * sin(distributedGameTime * ParamB). distributedGameTime is the current time of the game measured in seconds.
  • Properties

    Inherited from DynamicRotate: Show Hide

    float

    BaseAngle

    The base angle of the DynamicRotate object, in radians.

    Inherited from JointInstance: Show Hide

    bool

    Active

    [ReadOnly] [NotReplicated]

    Determines if the joint is currently active in the world

    CFrame

    C0

    Determines how the offset point is attached to JointInstance/Part0.

    CFrame

    C1

    Is subtracted from the JointInstance/C0 property to create an offset point for JointInstance/Part1.

    bool

    Enabled

    Sets whether the joint is active or not

    BasePart

    Part0

    The first BasePart that the joint connects.

    BasePart

    Part1

    The second BasePart that the joint connects.

    BasePart

    part1

    [Hidden] [NotReplicated] [Deprecated]

    Inherited from Instance: Show Hide

    bool

    Archivable

    Determines if an Instance can be cloned using /Instance/Clone or saved to file.

    string

    ClassName

    [ReadOnly] [NotReplicated]

    A read-only string representing the class this Instance belongs to

    int

    DataCost

    [Hidden] [ReadOnly] [NotReplicated] [Deprecated]

    The cost of saving the instance using data persistence.

    string

    Name

    A non-unique identifier of the Instance

    Instance

    Parent

    [NotReplicated]

    Determines the hierarchical parent of the Instance

    bool

    RobloxLocked

    [Hidden]

    A deprecated property that used to protect CoreGui objects

    int64

    SourceAssetId

    [Hidden] [NotReplicated]
    bool

    archivable

    [Hidden] [NotReplicated] [Deprecated]
    string

    className

    [ReadOnly] [NotReplicated] [Deprecated]

    Functions

    Inherited from Instance: Show Hide

    void

    ClearAllChildren ( )

    This function destroys all of an Instance’s children.

    Instance

    Clone ( )

    Create a copy of an object and all its descendants, ignoring objects that are not Instance/Archivable|Archivable

    void

    Destroy ( )

    Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections, and calls Destroy on all children.

    Instance

    FindFirstAncestor ( string name )

    Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

    Instance

    FindFirstAncestorOfClass ( string className )

    Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

    Instance

    FindFirstAncestorWhichIsA ( string className )

    Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

    Instance

    FindFirstChild ( string name , bool recursive )

    Returns the first child of the Instance found with the given name.

    Instance

    FindFirstChildOfClass ( string className )

    Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

    Instance

    FindFirstChildWhichIsA ( string className , bool recursive )

    Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

    Instance

    FindFirstDescendant ( string name )

    Returns the first descendant found with the given Instance/Name.

    Actor

    GetActor ( )

    Returns the Actor associated with the Instance, usually the first Actor ancestor

    Variant

    GetAttribute ( string attribute )

    Returns the attribute which has been assigned to the given name

    RBXScriptSignal

    GetAttributeChangedSignal ( string attribute )

    Returns an event that fires when the given attribute changes

    Dictionary

    GetAttributes ( )

    Returns a dictionary of string → variant pairs for each of the Instance|Instance’s attributes

    Objects

    GetChildren ( )

    Returns an array containing all of the Instance’s children.

    string

    GetDebugId ( int scopeLength )

    [NotBrowsable]

    Returns a coded string of the Instances DebugId used internally by Roblox.

    Array

    GetDescendants ( )

    [CustomLuaState]

    Returns an array containing all of the descendants of the instance

    string

    GetFullName ( )

    Returns a string describing the Instance’s ancestry.

    RBXScriptSignal

    GetPropertyChangedSignal ( string property )

    Get an event that fires when a given property of an object changes.

    bool

    IsA ( string className )

    [CustomLuaState]

    Returns true if an Instance’s class matches or inherits from a given class

    bool

    IsAncestorOf ( Instance descendant )

    Returns true if an Instance is an ancestor of the given descendant.

    bool

    IsDescendantOf ( Instance ancestor )

    Returns true if an Instance is a descendant of the given ancestor.

    void

    Remove ( )

    [Deprecated]

    Sets the object’s Parent to nil, and does the same for all its descendants.

    void

    SetAttribute ( string attribute , Variant value )

    Sets the attribute with the given name to the given value

    Instance

    WaitForChild ( string childName , double timeOut )

    [CustomLuaState] [CanYield]

    Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

    Objects

    children ( )

    [Deprecated]

    Returns an array of the object’s children.

    Instance

    clone ( )

    [Deprecated]
    void

    destroy ( )

    [Deprecated]
    Instance

    findFirstChild ( string name , bool recursive )

    [Deprecated]
    Objects

    getChildren ( )

    [Deprecated]
    bool

    isA ( string className )

    [Deprecated] [CustomLuaState]
    bool

    isDescendantOf ( Instance ancestor )

    [Deprecated]
    void

    remove ( )

    [Deprecated]

    Events

    Inherited from Instance: Show Hide

    RBXScriptSignal

    AncestryChanged ( Instance child , Instance parent )

    Fires when the Instance/Parent property of the object or one of its ancestors is changed.

    RBXScriptSignal

    AttributeChanged ( string attribute )

    Fires whenever an attribute is changed on the Instance

    RBXScriptSignal

    Changed ( string property )

    Fired immediately after a property of an object changes.

    RBXScriptSignal

    ChildAdded ( Instance child )

    Fires after an object is parented to this Instance.

    RBXScriptSignal

    ChildRemoved ( Instance child )

    Fires after a child is removed from this Instance.

    RBXScriptSignal

    DescendantAdded ( Instance descendant )

    Fires after a descendant is added to the Instance

    RBXScriptSignal

    DescendantRemoving ( Instance descendant )

    Fires immediately before a descendant of the Instance is removed.

    RBXScriptSignal

    Destroying ( )

    Fires immediately before the instance is destroyed via Instance/Destroy.

    RBXScriptSignal

    childAdded ( Instance child )

    [Deprecated]