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VelocityMotor

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VelocityMotor

Show deprecated

The VelocityMotor is a special type of joint that works similarly to a Motor, but it uses a MotorFeature and a Hole to create the connection.

In order for this object to work correctly:

  • The VelocityMotor must be parented inside of a MotorFeature
  • The `MotorFeature` needs to be parented inside of a `BasePart`
  • A `Hole` needs to be parented inside of another `BasePart`
    • The VelocityMotor's `VelocityMotor/Hole` property should be assigned to the hole you parented inside of the other part.
  • Properties

    float

    CurrentAngle

    Displays the angle that the motor is at in radians.

    float

    DesiredAngle

    The desired angle to be reached. The motor will attempt to reach this angle.

    Hole

    Hole

    The Hole linked to this VelocityMotor.

    float

    MaxVelocity

    The maximum amount of velocity able to be reached.

    Inherited from JointInstance: Show Hide

    bool

    Active

    [ReadOnly] [NotReplicated]

    Determines if the joint is currently active in the world

    CFrame

    C0

    Determines how the offset point is attached to JointInstance/Part0.

    CFrame

    C1

    Is subtracted from the JointInstance/C0 property to create an offset point for JointInstance/Part1.

    bool

    Enabled

    Sets whether the joint is active or not

    BasePart

    Part0

    The first BasePart that the joint connects.

    BasePart

    Part1

    The second BasePart that the joint connects.

    BasePart

    part1

    [Hidden] [NotReplicated] [Deprecated]

    Inherited from Instance: Show Hide

    bool

    Archivable

    Determines if an Instance can be cloned using /Instance/Clone or saved to file.

    string

    ClassName

    [ReadOnly] [NotReplicated]

    A read-only string representing the class this Instance belongs to

    int

    DataCost

    [Hidden] [ReadOnly] [NotReplicated] [Deprecated]

    The cost of saving the instance using data persistence.

    string

    Name

    A non-unique identifier of the Instance

    Instance

    Parent

    [NotReplicated]

    Determines the hierarchical parent of the Instance

    bool

    RobloxLocked

    [Hidden]

    A deprecated property that used to protect CoreGui objects

    int64

    SourceAssetId

    [Hidden] [NotReplicated]
    bool

    archivable

    [Hidden] [NotReplicated] [Deprecated]
    string

    className

    [ReadOnly] [NotReplicated] [Deprecated]

    Functions

    Inherited from Instance: Show Hide

    void

    ClearAllChildren ( )

    This function destroys all of an Instance’s children.

    Instance

    Clone ( )

    Create a copy of an object and all its descendants, ignoring objects that are not Instance/Archivable|Archivable

    void

    Destroy ( )

    Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections, and calls Destroy on all children.

    Instance

    FindFirstAncestor ( string name )

    Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

    Instance

    FindFirstAncestorOfClass ( string className )

    Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

    Instance

    FindFirstAncestorWhichIsA ( string className )

    Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

    Instance

    FindFirstChild ( string name , bool recursive )

    Returns the first child of the Instance found with the given name.

    Instance

    FindFirstChildOfClass ( string className )

    Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

    Instance

    FindFirstChildWhichIsA ( string className , bool recursive )

    Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

    Instance

    FindFirstDescendant ( string name )

    Returns the first descendant found with the given Instance/Name.

    Actor

    GetActor ( )

    Returns the Actor associated with the Instance, usually the first Actor ancestor

    Variant

    GetAttribute ( string attribute )

    Returns the attribute which has been assigned to the given name

    RBXScriptSignal

    GetAttributeChangedSignal ( string attribute )

    Returns an event that fires when the given attribute changes

    Dictionary

    GetAttributes ( )

    Returns a dictionary of string → variant pairs for each of the Instance|Instance’s attributes

    Objects

    GetChildren ( )

    Returns an array containing all of the Instance’s children.

    string

    GetDebugId ( int scopeLength )

    [NotBrowsable]

    Returns a coded string of the Instances DebugId used internally by Roblox.

    Array

    GetDescendants ( )

    [CustomLuaState]

    Returns an array containing all of the descendants of the instance

    string

    GetFullName ( )

    Returns a string describing the Instance’s ancestry.

    RBXScriptSignal

    GetPropertyChangedSignal ( string property )

    Get an event that fires when a given property of an object changes.

    bool

    IsA ( string className )

    [CustomLuaState]

    Returns true if an Instance’s class matches or inherits from a given class

    bool

    IsAncestorOf ( Instance descendant )

    Returns true if an Instance is an ancestor of the given descendant.

    bool

    IsDescendantOf ( Instance ancestor )

    Returns true if an Instance is a descendant of the given ancestor.

    void

    Remove ( )

    [Deprecated]

    Sets the object’s Parent to nil, and does the same for all its descendants.

    void

    SetAttribute ( string attribute , Variant value )

    Sets the attribute with the given name to the given value

    Instance

    WaitForChild ( string childName , double timeOut )

    [CustomLuaState] [CanYield]

    Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

    Objects

    children ( )

    [Deprecated]

    Returns an array of the object’s children.

    Instance

    clone ( )

    [Deprecated]
    void

    destroy ( )

    [Deprecated]
    Instance

    findFirstChild ( string name , bool recursive )

    [Deprecated]
    Objects

    getChildren ( )

    [Deprecated]
    bool

    isA ( string className )

    [Deprecated] [CustomLuaState]
    bool

    isDescendantOf ( Instance ancestor )

    [Deprecated]
    void

    remove ( )

    [Deprecated]

    Events

    Inherited from Instance: Show Hide

    RBXScriptSignal

    AncestryChanged ( Instance child , Instance parent )

    Fires when the Instance/Parent property of the object or one of its ancestors is changed.

    RBXScriptSignal

    AttributeChanged ( string attribute )

    Fires whenever an attribute is changed on the Instance

    RBXScriptSignal

    Changed ( string property )

    Fired immediately after a property of an object changes.

    RBXScriptSignal

    ChildAdded ( Instance child )

    Fires after an object is parented to this Instance.

    RBXScriptSignal

    ChildRemoved ( Instance child )

    Fires after a child is removed from this Instance.

    RBXScriptSignal

    DescendantAdded ( Instance descendant )

    Fires after a descendant is added to the Instance

    RBXScriptSignal

    DescendantRemoving ( Instance descendant )

    Fires immediately before a descendant of the Instance is removed.

    RBXScriptSignal

    Destroying ( )

    Fires immediately before the instance is destroyed via Instance/Destroy.

    RBXScriptSignal

    childAdded ( Instance child )

    [Deprecated]