Vector2int16
Vector2int16
Not to be confused with:
datatype/Vector2, a more precise and complete implementation for 2D vectorsdatatype/Vector3int16, a similar implementation for 3D vectors
Vector2int16 describes a vector in 2D space using a signed 16-bit integer for its components. It is similar to datatype/Vector2 in that it allows for the same arithmetic operations; however it lacks commonly used vector functions.
For each component:
- The lower bound is -215, or -32,768
- The upper bound is 215 − 1, or 32,767
Conversion to Vector2
Converting a Vector2int16 to a Vector2 can be done by passing its components to Vector2.new:
local function ConvertVector2int16ToVector2(vector16) return Vector2.new(vector16.X, vector16.Y) end
Don’t pass a Vector2int16 to Vector2.new: The Vector2.new constructor interprets a Vector2int16 as a 0 (zero) within its parameters without producing an error. This can lead to silent logic errors if you’re doing something like this:
Vector2.new(Vector2int16.new(1, 2, 3)) --> Vector2.new(0, 0, 0)
In order to properly convert to Vector2, you must construct it component-wise as above.
Constructors
| Vector2int16.new ( number x, number y ) |
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Creates a new Vector2int16 given the x and y components. Non-integer components are rounded down. The components must fall within the range [-215, 215). If outside this range, integer overflow may occur. For example, providing 32,768 (equal to 215) as a component overflows the 16-bit integer, and so the component will be -32,768 (equal to -215) instead. |
Properties
| integer Vector2int16.X |
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The x-coordinate of the Vector2int16, also accessible in its lower-case variant. |
| integer Vector2int16.Y |
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The y-coordinate of the Vector2int16, also accessible in its lower-case variant. |
Math Operations
| Vector2int16 Vector2int16 + Vector2int16 |
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Returns a Vector2int16 whose components are the sum of the operands’ respective components. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector2int16 Vector2int16 - Vector2int16 |
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Returns a Vector2int16 whose components are the difference of the operands’ respective components. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector2int16 Vector2int16 * Vector2int16 |
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Returns a Vector2int16 whose components are the product of the operands’ respective components. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector2int16 Vector2int16 * number |
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Returns a Vector2int16 whose components are the product of the Vector2int16’s respective components and the number (factor). This operation is commutative. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector2int16 Vector2int16 / Vector2int16 |
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Returns a Vector2int16 whose components are the quotient of the operands’ respective components. Be mindful that the signed 16-bit integers used to store the components cannot store fractional portions of the quotient. The results of the division will always be rounded down. |
| Vector2int16 Vector2int16 / number |
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Returns a Vector2int16 whose components are the quotient of the Vector2int16’s respective components and the number (divisor). Be mindful that the signed 16-bit integers used to store the components cannot store fractional portions of the quotient. The results of the division will always be rounded toward zero. |