PcoWSkbVqDnWTu_dm2ix
The Developer Hub is now deprecated and information on this page may no longer be accurate. To see our new and improved documentation, please click here. You can read more about the future of documentation here.
Collapse Sidebar

Vector2int16

Vector2int16

Not to be confused with:

  • datatype/Vector2, a more precise and complete implementation for 2D vectors
  • datatype/Vector3int16, a similar implementation for 3D vectors

Vector2int16 describes a vector in 2D space using a signed 16-bit integer for its components. It is similar to datatype/Vector2 in that it allows for the same arithmetic operations; however it lacks commonly used vector functions.

For each component:

  • The lower bound is -215, or -32,768
  • The upper bound is 215 − 1, or 32,767

Conversion to Vector2

Converting a Vector2int16 to a Vector2 can be done by passing its components to Vector2.new:

local function ConvertVector2int16ToVector2(vector16)
	return Vector2.new(vector16.X, vector16.Y)
end

Don’t pass a Vector2int16 to Vector2.new: The Vector2.new constructor interprets a Vector2int16 as a 0 (zero) within its parameters without producing an error. This can lead to silent logic errors if you’re doing something like this:

Vector2.new(Vector2int16.new(1, 2, 3)) --> Vector2.new(0, 0, 0)

In order to properly convert to Vector2, you must construct it component-wise as above.

Constructors

Vector2int16.new ( number x, number y )

Creates a new Vector2int16 given the x and y components. Non-integer components are rounded down.

The components must fall within the range [-215, 215). If outside this range, integer overflow may occur. For example, providing 32,768 (equal to 215) as a component overflows the 16-bit integer, and so the component will be -32,768 (equal to -215) instead.

Properties

integer Vector2int16.X

The x-coordinate of the Vector2int16, also accessible in its lower-case variant.

integer Vector2int16.Y

The y-coordinate of the Vector2int16, also accessible in its lower-case variant.

Math Operations

Vector2int16 Vector2int16 + Vector2int16

Returns a Vector2int16 whose components are the sum of the operands’ respective components.
Equivalent to: Vector2int16.new(lhs.X + rhs.X, lhs.Y + rhs.Y)

Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above).

Vector2int16 Vector2int16 - Vector2int16

Returns a Vector2int16 whose components are the difference of the operands’ respective components.
Equivalent to: Vector2int16.new(lhs.X - rhs.X, lhs.Y - rhs.Y)

Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above).

Vector2int16 Vector2int16 * Vector2int16

Returns a Vector2int16 whose components are the product of the operands’ respective components.
Equivalent to: Vector2int16.new(lhs.X * rhs.X, lhs.Y * rhs.Y)

Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above).

Vector2int16 Vector2int16 * number

Returns a Vector2int16 whose components are the product of the Vector2int16’s respective components and the number (factor). This operation is commutative.
Equivalent to: Vector2int16.new(lhs.X * factor, lhs.Y * factor)

Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above).

Vector2int16 Vector2int16 / Vector2int16

Returns a Vector2int16 whose components are the quotient of the operands’ respective components.
Equivalent to: Vector2int16.new(lhs.X / rhs.X, lhs.Y / rhs.Y)

Be mindful that the signed 16-bit integers used to store the components cannot store fractional portions of the quotient. The results of the division will always be rounded down.

Vector2int16 Vector2int16 / number

Returns a Vector2int16 whose components are the quotient of the Vector2int16’s respective components and the number (divisor).
Equivalent to: Vector2int16.new(lhs.X / divisor, lhs.Y / divisor)

Be mindful that the signed 16-bit integers used to store the components cannot store fractional portions of the quotient. The results of the division will always be rounded toward zero.