Vector3int16
Vector3int16
Not to be confused with datatype/Vector3, which is more commonly used in the Roblox API.
Vector3int16 describes a vector in 3D space using a signed 16-bit integer for its components. It is similar to datatype/Vector3 in that it allows for the same arithmetic operations; however it lacks commonly used vector functions. It is used in constructing Region3int16, which is relevant in some Terrain operations.
For each component:
- The lower bound is -215, or -32,768
- The upper bound is 215 − 1, or 32,767
Conversion to Vector3
Converting a Vector3int16 to a Vector3 can be done by passing its components to Vector3.new:
local function ConvertVector3int16ToVector3(vector16) return Vector3.new(vector16.X, vector16.Y, vector16.Z) end
Don’t pass a Vector3int16 to Vector3.new: The Vector3.new constructor interprets a Vector3int16 as a 0 (zero) within its parameters without producing an error. This can lead to silent logic errors if you’re doing something like this:
Vector3.new(Vector3int16.new(1, 2, 3)) --> Vector3.new(0, 0, 0)
In order to properly convert to Vector3, you must construct it component-wise as above.
Constructors
| Vector3int16.new ( number x, number y, number z ) |
|
Creates a new Vector3int16 given the x, y and z components. Non-integer components are rounded down. The components must fall within the range [-215, 215). If outside this range, integer overflow may occur. For example, providing 32,768 (equal to 215) as a component overflows the 16-bit integer, and so the component will be -32,768 (equal to -215) instead. |
Properties
| integer Vector3int16.X |
|
The x-coordinate of the Vector3int16, also accessible in its lower-case variant. |
| integer Vector3int16.Y |
|
The y-coordinate of the Vector3int16, also accessible in its lower-case variant. |
| integer Vector3int16.Z |
|
The z-coordinate of the Vector3int16, also accessible in its lower-case variant. |
Math Operations
| Vector3int16 Vector3int16 + Vector3int16 |
|
Returns a Vector3int16 whose components are the sum of the operands’ respective components. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector3int16 Vector3int16 - Vector3int16 |
|
Returns a Vector3int16 whose components are the difference of the operands’ respective components. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector3int16 Vector3int16 * Vector3int16 |
|
Returns a Vector3int16 whose components are the product of the operands’ respective components. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector3int16 Vector3int16 * number |
|
Returns a Vector3int16 whose components are the product of the Vector3int16’s respective components and the number (factor). This operation is commutative. Be mindful of bounds with regards to the signed 16-bit integers used to store the components (described above). |
| Vector3int16 Vector3int16 / Vector3int16 |
|
Returns a Vector3int16 whose components are the quotient of the operands’ respective components. Be mindful that the signed 16-bit integers used to store the components cannot store fractional portions of the quotient. The results of the division will always be rounded toward zero. |
| Vector3int16 Vector3int16 / number |
|
Returns a Vector3int16 whose components are the quotient of the Vector3int16’s respective components and the number (divisor). Be mindful that the signed 16-bit integers used to store the components cannot store fractional portions of the quotient. The results of the division will always be rounded toward zero. |