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CollisionFidelity

CollisionFidelity

Determines how the collision models of UnionOperations and MeshParts behave.

Note

The CollisionFidelity property of union objects is not scriptable: it must be set in Studio.


Enums

Name Value Description

Default

0

Uses the default collision model

Hull

1

Collision models behave using a convex hull

Box

2

Collision models behave using a box that corresponds to the union’s selection box

PreciseConvexDecomposition

3

Referenced by:

  • BasePart/UnionAsync
  • BasePart/SubtractAsync
  • TriangleMeshPart/CollisionFidelity