Type Index Pages
- BillboardGui
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Instance
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No Result Found !!!
HumanoidStateType
HumanoidStateType
Used to track and set the activity of a Humanoid. This Enum is currently used with the Humanoid/GetState and Humanoid/ChangeState methods, as well as the Humanoid/StateChanged event.
Mind that those states aren’t always set at the most appropriate time. Some of these cannot be used.
Others can only be set manually, and allow a developer to make the Humanoid lose control of its character.
When altering the Humanoid of a player, this should be done from a LocalScript ran by that player. Certain states only work locally. (Dead for example)
Enums
| Name | Value | Description |
FallingDown |
0 | The Humanoid has been tripped, and will attempt to get up in a few moments. |
Running |
8 | Currently running while physics of parts in range are being calculated (e.g. After a jump, close to other players, …). |
RunningNoPhysics |
10 | Currently running while no physics are being calculated. |
Climbing |
12 | The Humanoid is climbing (e.g. up a |
StrafingNoPhysics |
11 | Doesn’t seem to be used. Cannot be set with |
Ragdoll |
1 | The Humanoid has been hit by a fast moving object (uncontrolled falling). The Humanoid can recover from this. |
GettingUp |
2 | The Humanoid is getting back on their feet after ragdolling. |
Jumping |
3 | The Humanoid just jumped. (Check |
Landed |
7 | The Humanoid touched the ground after a freefall. This state lasts only briefly. |
Flying |
6 | When set, the Humanoid won’t be animated, as with the |
Freefall |
5 | The Humanoid is currently freefalling (jumped from a height). |
Seated |
13 | The Humanoid is currently sitting. Check the |
PlatformStanding |
14 | The Humanoid is platformstanding. Check the |
Dead |
15 | The Humanoid died. Changing a Humanoid’s state to this one will kill it. |
Swimming |
4 | The Humanoid is currently swimming in |
Physics |
16 | The Humanoid doesn’t apply any force on its own. (Unending PlatformStand) Has to be unset manually using |
None |
18 | Unusable placeholder in case an unknown state gets triggered internally. |
Referenced by:
Humanoid/StateEnabledChangedHumanoid/StateChangedHumanoid/SetStateEnabledHumanoid/GetStateEnabledHumanoid/GetStateHumanoid/ChangeState
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