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MeshType

MeshType

The MeshType Enum is used to set what type of mesh the /SpecialMesh is.


Enums

Name Value Description

Head

0

The mesh is the default /Humanoid head mesh.

Torso

1

The mesh is the default Humanoid torso mesh.

Wedge

2

The mesh is a wedge.

Prism

7

The mesh is a prism.

Pyramid

8

The mesh is a pyramid.

ParallelRamp

9

The mesh is a parallel ramp.

RightAngleRamp

10

The mesh is a right angle ramp.

CornerWedge

11

The mesh is a corner wedge.

Brick

6

The mesh is a brick (just like the shape of a default /BasePart)

Sphere

3

The mesh is a sphere.

Cylinder

4

The mesh is a cylinder.

FileMesh

5

The mesh is determined by the Roblox mesh asset id provided.

Referenced by:

  • SpecialMesh/MeshType