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RenderFidelity

RenderFidelity

This enum determines the level of detail that solid-modeled and mesh parts will be shown in.

By default, solid-modeled and mesh parts will always be shown in precise fidelity, no matter how far they are from the game camera. This improves their appearance when viewed from any distance, but if a place has a large number of detailed solid-modeled or mesh parts, it may reduce overall game performance.

Distance From Camera Render Fidelity
Less than 250 studs Highest
250-500 studs Medium
500 or more studs Lowest

See also

  • articles/Improving Performance, an article discussing tips for analyzing and improving game performance

Enums

Name Value Description

Automatic

0

Dynamically control a solid-modeled and mesh part’s level of detail depending on its distance from the camera (see table above)

Precise

1

Specifically set a solid-modeled and mesh part’s level of detail regardless of its distance from the camera (lowest, medium, or highest)

Performance

2

Push performance as much as possible, trying to maintain quality if possible, and discarding appearance if that’s necessary to reach performance. This means that the performance will always be excellent, but mesh visuals may be affected negatively

Referenced by:

  • PartOperation/RenderFidelity
  • BasePart/UnionAsync
  • BasePart/SubtractAsync
  • MeshPart/RenderFidelity