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TextureMode

TextureMode

Describes how the texture of a /Trail or /Beam behaves.


Enums

Name Value Description

Stretch

0

The texture will be stretched out based on the lifetime of the trail, and will shrink inwards if the trail stops moving.

The Stretch TextureMode

Wrap

1

The texture will be tiled as the length of the trail changes, but the textures will remain stationary relative to their attachments.

The Wrap TextureMode

Static

2

The texture will be rolled out as the attachments move, and they will remain in place until their lifetime is met.

The Static TextureMode

Referenced by:

  • Trail/TextureMode