Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
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- Lighting
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- GuiService
- UserInputService
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- Pages
- Humanoid
- TestService
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- Chat
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- Feature
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- Constraint
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- JointInstance
- Light
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- InputObject
- Toolbar
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- CFrameValue
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- Color3Value
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- Button
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- LocalizationTable
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- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
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- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
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- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
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- CustomEvent
- CustomEventReceiver
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- ClusterPacketCache
- PVInstance
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
Climbing
For thread safety, this property is not safe to read in an unsynchronized thread.
Fires when the speed at which a Humanoid is climbing changes.
Humanoid|Humanoids can climb up ladders made out of BasePart|Parts or TrussPart|TrussParts.
Humanoid|Humanoids climb at 70% of their Humanoid/WalkSpeed.
This event will not always fire with a speed of 0 when the Humanoid stops climbing.
See also
- For swimming and running see the
Humanoid/SwimmingandHumanoid/Runningevents - You can also detect when a
Humanoidis climbing using theHumanoid/StateChangedevent - You can disable climbing using the
Humanoid/SetStateEnabledfunction
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
The speed at which the |
Code Samples
Humanoid.Climbing
local function onCharacterClimbing(character, speed)
print(character.Name, "is climbing at a speed of", speed, "studs / second.")
end
local function onCharacterAdded(character)
character.Humanoid.Climbing:Connect(function(speed) onCharacterClimbing(character, speed) end)
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
end
game.Players.PlayerAdded:Connect(onPlayerAdded)
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