Type Index Pages
- BillboardGui
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- ImageLabel
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- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
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- TestService
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- JointInstance
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- InputObject
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- Camera
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
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- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
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- ReflectionMetadataItem
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- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
FallingDown
For thread safety, this property is not safe to read in an unsynchronized thread.
The FallingDown event fires when the Humanoid enters and leaves the FallingDown Enum/HumanoidStateType.
The Humanoid will enter the GettingUp state 3 seconds after the FallingDown state is enabled. When this happens this event will fire with an active value of false, and Humanoid/GettingUp will fire with an active value of true.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
Describes whether the |
Code Samples
Humanoid action events
This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
humanoid.Climbing:Connect(function(speed)
print("Climbing speed: ", speed)
end)
humanoid.FallingDown:Connect(function(isActive)
print("Falling down: ", isActive)
end)
humanoid.GettingUp:Connect(function(isActive)
print("Getting up: ", isActive)
end)
humanoid.Jumping:Connect(function(isActive)
print("Jumping: ", isActive)
end)
humanoid.PlatformStanding:Connect(function(isActive)
print("PlatformStanding: ", isActive)
end)
humanoid.Ragdoll:Connect(function(isActive)
print("Ragdoll: ", isActive)
end)
humanoid.Running:Connect(function(speed)
print("Running speed: ", speed)
end)
humanoid.Strafing:Connect(function(isActive)
print("Strafing: ", isActive)
end)
humanoid.Swimming:Connect(function(speed)
print("Swimming speed: ", speed)
end)
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