Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- UIAspectRatioConstraint
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- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
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- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
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- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
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- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
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- GuidRegistryService
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- Accoutrement
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- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
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- AnimationTrack
- PhysicsSettings
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- CFrameValue
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- Color3Value
- BoolValue
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- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
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- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
- SpawnerService
- TimerService
- CookiesService
- Team
- GroupService
- StarterGear
- Message
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- ForceField
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- SoundGroup
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- Selection
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- CustomEvent
- CustomEventReceiver
- VirtualInputManager
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- TweenBase
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- ClusterPacketCache
- PVInstance
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- Controller
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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FreeFalling
For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the Humanoid enters or leaves the Freefall Enum/HumanoidStateType.
The active parameter represents whether the Humanoid is entering or leaving the Freefall state.
Although the Freefall state generally ends when the Humanoid reaches the ground, this event may fire with active equal to false if the state is changed while the Humanoid is falling. For this reason, you should use Humanoid/StateChanged and listen for the Landed state to work out when a Humanoid has landed.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
Whether the |
Code Samples
Humanoid action events
This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
humanoid.Climbing:Connect(function(speed)
print("Climbing speed: ", speed)
end)
humanoid.FallingDown:Connect(function(isActive)
print("Falling down: ", isActive)
end)
humanoid.GettingUp:Connect(function(isActive)
print("Getting up: ", isActive)
end)
humanoid.Jumping:Connect(function(isActive)
print("Jumping: ", isActive)
end)
humanoid.PlatformStanding:Connect(function(isActive)
print("PlatformStanding: ", isActive)
end)
humanoid.Ragdoll:Connect(function(isActive)
print("Ragdoll: ", isActive)
end)
humanoid.Running:Connect(function(speed)
print("Running speed: ", speed)
end)
humanoid.Strafing:Connect(function(isActive)
print("Strafing: ", isActive)
end)
humanoid.Swimming:Connect(function(speed)
print("Swimming speed: ", speed)
end)
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