Type Index Pages
- BillboardGui
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Instance
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No Result Found !!!
GettingUp
For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the Humanoid enters or leaves the GettingUp Enum/HumanoidStateType.
The GettingUp Enum/HumanoidStateType is a transition state that is activated shortly after the Humanoid enters the FallingDown (3 seconds) or Ragdoll (1 second) Enum/HumanoidStateType|HumanoidStateTypes.
When a Humanoid attempts to get back up, this event will first fire with an active parameter of true before shortly after firing again with an active parameter of false.
See also
- To force a
Humanoidto fall over, use theHumanoid/ChangeStatefunction to change theHumanoid|Humanoid'sstate to FallingDown
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
Whether the |
Code Samples
Humanoid action events
This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
humanoid.Climbing:Connect(function(speed)
print("Climbing speed: ", speed)
end)
humanoid.FallingDown:Connect(function(isActive)
print("Falling down: ", isActive)
end)
humanoid.GettingUp:Connect(function(isActive)
print("Getting up: ", isActive)
end)
humanoid.Jumping:Connect(function(isActive)
print("Jumping: ", isActive)
end)
humanoid.PlatformStanding:Connect(function(isActive)
print("PlatformStanding: ", isActive)
end)
humanoid.Ragdoll:Connect(function(isActive)
print("Ragdoll: ", isActive)
end)
humanoid.Running:Connect(function(speed)
print("Running speed: ", speed)
end)
humanoid.Strafing:Connect(function(isActive)
print("Strafing: ", isActive)
end)
humanoid.Swimming:Connect(function(speed)
print("Swimming speed: ", speed)
end)
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