Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
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- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
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- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
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- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
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- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
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- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
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- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
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- CFrameValue
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- Color3Value
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- Vector3Value
- AnimationController
- BindableFunction
- Button
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- LocalizationTable
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- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
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- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
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- Team
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- StarterGear
- Message
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- CustomEvent
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- ClusterPacketCache
- PVInstance
- FaceInstance
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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Jumping
For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the Humanoid enters and leaves the Jumping Enum/HumanoidStateType.
When a Humanoid jumps this will fire with a active parameter of true before shortly afterwards firing again with an active parameter of false. This does not correspond with when a Humanoid has landed. For that, developers should listen for the Landed Enum/HumanoidStateType using Humanoid/StateChanged.
The active parameter of this event also corresponds with the Humanoid|Humanoid's Humanoid/Jump property.
You can disable jumping using the Humanoid/SetStateEnabled function.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
Whether the |
Code Samples
Humanoid action events
This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
humanoid.Climbing:Connect(function(speed)
print("Climbing speed: ", speed)
end)
humanoid.FallingDown:Connect(function(isActive)
print("Falling down: ", isActive)
end)
humanoid.GettingUp:Connect(function(isActive)
print("Getting up: ", isActive)
end)
humanoid.Jumping:Connect(function(isActive)
print("Jumping: ", isActive)
end)
humanoid.PlatformStanding:Connect(function(isActive)
print("PlatformStanding: ", isActive)
end)
humanoid.Ragdoll:Connect(function(isActive)
print("Ragdoll: ", isActive)
end)
humanoid.Running:Connect(function(speed)
print("Running speed: ", speed)
end)
humanoid.Strafing:Connect(function(isActive)
print("Strafing: ", isActive)
end)
humanoid.Swimming:Connect(function(speed)
print("Swimming speed: ", speed)
end)
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