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CharacterAppearanceLoaded

This event fires when the the full appearance of a Player’s Player/Character has been inserted.

Player/Character’s generally have a range of objects modifying their appearance including Accoutrement|Accoutrements, Shirt|Shirts, Pants and CharacterMesh|CharacterMeshes. This event will fire when all such objects have been inserted into the Player/Character.

One use for this event, is to remove and save aspects of a Player/Character|Characters appearance to be used later. See below for an example of this.

Parameters

Name Type Default Description

The Player/Character Model.


Code Samples


Remove and Return Hats

This code sample will remove all the hats from a Player/Character once the character has fully loaded. After five seconds, if the character still exists and is alive, it will return them.