OnTeleport
For thread safety, this property is not safe to read in an unsynchronized thread.
Fired when the TeleportState of a player changes. This event is useful for detecting whether a teleportation was successful.
What is the TeleportState?
When a teleportation request is made using TeleportService, there are a series of stages before the Player is teleported. The current stage is represented by the Enum/TeleportState value which is given by OnTeleport. See below for a practical example of this.
Parameters
| Name | Type | Default | Description |
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The new |
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The ID of the place the |
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The name of the spawn to teleport to, if |
Code Samples
Player.OnTeleport
This example prints which stage of a teleport a player is at, as well as printing if the teleport was a failure.