PointsAwarded
For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when points have been successfully awarded to a player, whilst also passing along the updated balance of points the player has in the current game and all games.
When a player is awarded points successfully the below example would print the userId and their new point balance. If, for example, the Roblox account was awarded thirty points (and had none to begin with)
User: 1 has now earned 30 (+30) points in the current game, now making
their total balance
would be printed.
local function pointsAwarded(userId, pointsAwarded, userBalanceInGame, userTotalBalance)
print("User: " .. userId .. " has now earned " .. userBalanceInGame .. " (+" .. pointsAwarded ..") points in the current game, now making their total balance " .. userTotalBalance)
end
game:GetService("PointsService").PointsAwarded:Connect(pointsAwarded)
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Code Samples
PointsService.PointsAwarded
When a player is awarded points successfully the below example would print the userId and their new point balance. If, for example, the Roblox account was awarded thirty points (and had none to begin with) “User: 1 has now earned 30 (+30) points in the current game, now making their total balance 30” would be printed.