Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
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- PluginGuiService
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- PluginToolbarButton
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- StatsItem
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
- Studio
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- Pages
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- TestService
- PathfindingService
- Chat
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- Feature
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- Constraint
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- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
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- FlyweightService
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- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
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- GuidRegistryService
- PartOperationAsset
- DialogChoice
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- InsertService
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- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
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- CFrameValue
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- Color3Value
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- Vector3Value
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- Button
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- LocalizationTable
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- ScriptDebugger
- Animator
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- PluginManager
- Camera
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- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
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- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
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- ScriptService
- FlagStandService
- VirtualUser
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- CookiesService
- Team
- GroupService
- StarterGear
- Message
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- Debris
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- ServerStorage
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- Folder
- TweenService
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- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
- PluginGuiService
- Player
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- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
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- ForceField
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- ParticleEmitter
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- SoundGroup
- UserGameSettings
- ClickDetector
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- CustomEvent
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- ClusterPacketCache
- PVInstance
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- Controller
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
PlayerRemoved
For thread safety, this property is not safe to read in an unsynchronized thread.
Fires whenever a Player is removed from a Team. This can be due to the Player leaving the game, Player/Neutral being set to true or the Player joining a different team.
This event is team specific and will only fire when a Player leaves the specific Team. Any function connected to this event will be passed the Player object of the player who left the team. For example:
Team.PlayerRemoved:Connect(function(player)
print(player.Name.." has left the team")
end)
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
The |
Code Samples
Simple Team Rebalance
This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.
local Teams = game:GetService("Teams")
-- create two teams
local redTeam = Instance.new("Team", Teams)
redTeam.TeamColor = BrickColor.new("Bright red")
redTeam.AutoAssignable = true
redTeam.Name = "Red Team"
local blueTeam = Instance.new("Team", Teams)
blueTeam.TeamColor = BrickColor.new("Bright blue")
blueTeam.AutoAssignable = true
blueTeam.Name = "Blue Team"
-- start counting the number of players on each team
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- increase the team's count by 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- decrease the team's count by 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- check if the teams are unbalanced
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- pick a random player
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- check the player exists
if player then
-- change the player's team
player.TeamColor = smallTeam.TeamColor
-- respawn the player
player:LoadCharacter()
end
end
end
-- listen for players being added / removed
blueTeam.PlayerAdded:Connect(function(player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(player)
playerRemoved(redTeam)
end)
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