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Activated
For thread safety, this property is not safe to read in an unsynchronized thread.
The Activated event fires when the player clicks while a Tool is equipped.
This function is used to perform an action when the player uses the tool. For instance, when the player clicks while a Rocket Launcher tool is equipped, the activated event executes the code to create and launch a rocket.
The below code, when placed in a LocalScript, would create a tool in the Players/LocalPlayer|LocalPlayer's Backpack. It will print “Tool activated” when the player clicks while the created tool is equipped.
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer.Backpack
function onActivation()
print("Tool activated")
end
tool.Activated:Connect(onActivation)
Code Samples
Creating a Colorful Brick Tool
The code below creates a new tool and places into the Players/LocalPlayer|LocalPlayer's Backpack. Then, the code equips the tool for the player user Humanoid/EquipTool.
When the tool is equipped and the player uses it (e.g. pressed their mouse button in-game), the code spawns a new BasePart|part at the position of the click using the Humanoid/TargetPoint position. The code also sets several of the part’s properties, such as giving it a random BasePart/BrickColor.
local player = game.Players.LocalPlayer
local character = player.CharacterAdded:wait()
local humanoid = character.Humanoid
-- Make a new tool and handle and put it in the player's Backpack
local function makeTool()
-- Create tool
local tool = Instance.new("Tool")
tool.Parent = player:WaitForChild("Backpack")
-- Create tool handle
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.BrickColor = BrickColor.Random()
-- Enable and equip tool
tool.Enabled = true
humanoid:EquipTool(tool)
-- Handle tool use
tool.Activated:Connect(onActivated)
end
-- Create a new randomly colored part at *pos* world position
local function spawnPart(pos)
local part = Instance.new("Part")
part.Anchored = true
part.Size = Vector3.new(1,1,1)
part.Position = pos
part.Parent = game.Workspace
part.BrickColor = BrickColor.Random()
end
-- Spawn a new part at TargetPoint when the tool is activated
function onActivated()
spawnPart(humanoid.TargetPoint)
end
-- Make a new tool when the LocalScript first runs
makeTool()
Player Fly Tool
The code below demonstrates the functionality of several Tool events, including Tool/Activated, Tool/Deactivated, and Tool/Unequipped.
The code, when placed in a LocalScript in the StarterPlayer.StarterCharacterScripts folder inserts and controls a tool in the Players/LocalPlayer|LocalPlayer's Backpack that allows the player to fly through the sky when used.
In order to ensure that the player stops flying when the player unequips the tool, the code uses the tool’s Unequipped event to turn set the fly boolean to true and turn stop flying until the tool is reequipped and activated again.
-- ========================================
-- GLOBAL VARIABLES
-- ========================================
local power = 30
wait()
local tool = nil
local bpos = Instance.new("BodyPosition")
local gyro = Instance.new("BodyGyro")
local fly = false
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:wait()
end
local char = character:FindFirstChild("UpperTorso")
if not char then char = character:FindFirstChild("Torso") end
local mouse = game.Players.LocalPlayer:GetMouse()
-- ========================================
-- ========================================
-- ========================================
-- SETUP FUNCTION
-- ========================================
-- Create a new tool and place it in the local player's backpack
-- Make this script a child of the tool, script controls flying
local function setupTool()
tool = Instance.new("Tool")
tool.Name = "Fly"
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer.Backpack
gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
bpos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
script.Parent = tool
tool.Parent = game.Players.LocalPlayer.Backpack
end
setupTool()
-- ========================================
-- ========================================
-- ========================================
-- FLY FUNCTIONS
-- ========================================
-- Start flying when player uses tool
function onSelected()
bpos.Parent = char
bpos.position = char.Position + Vector3.new(0,10,0)
gyro.Parent = char
character.Humanoid.PlatformStand = true
for i, v in ipairs(char:GetChildren()) do
if v.className == "Motor" then
v.MaxVelocity = 0
v.CurrentAngle = -1
if v.Name == "Left Hip" then
v.CurrentAngle = 1
end
end
end
fly = true
wait()
while fly do
local pos = mouse.Hit.p
gyro.CFrame = CFrame.new(char.Position,pos) * CFrame.fromEulerAnglesXYZ(-3.14/2,0,0)
bpos.Position = char.Position + (pos-char.Position).unit * power
wait()
end
end
-- Stop flying when player stops using tool
function onDeselected()
gyro.Parent = nil
fly = false
character.Humanoid.PlatformStand = false
for i, v in ipairs(char:GetChildren()) do
if v.className == "Motor" then
v.MaxVelocity = 1
end
end
bpos.Parent = nil
end
tool.Unequipped:Connect(function() fly = false end)
tool.Activated:Connect(onSelected)
tool.Deactivated:Connect(onDeselected)
-- ========================================
-- ========================================
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