Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- UITableLayout
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- VideoFrame
- ViewportFrame
- ChangeHistoryService
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- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
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- PluginGuiService
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- PluginToolbarButton
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- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
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- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
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- AdService
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- MarketplaceService
- TeleportService
- Accoutrement
- GamePassService
- AssetService
- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
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- CFrameValue
- Animation
- Color3Value
- BoolValue
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- Vector3Value
- AnimationController
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- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
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- ScriptDebugger
- Animator
- Attachment
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- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
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- Team
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- StarterGear
- Message
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- Folder
- TweenService
- Players
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- SoundService
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- VRService
- PluginGuiService
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- IntConstrainedValue
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- ForceField
- RayValue
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- IntValue
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- SoundGroup
- UserGameSettings
- ClickDetector
- Sound
- Selection
- BadgeService
- TaskScheduler
- GlobalDataStore
- DataStoreService
- CustomEvent
- CustomEventReceiver
- VirtualInputManager
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- TweenBase
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- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
MakeJoints
For thread safety, this property is not safe to read in an unsynchronized thread.
Deprecated
SurfaceType based joining is deprecated, do not use MakeJoints for new projects. WeldConstraint|WeldConstraints and HingeConstraint|HingeConstraints should be used instead
Creates a joint on any side of the BasePart|Part that has a Enum/SurfaceType that can make a joint it will create a joint with any adjacent parts.
Joints will be created between the sides and any planar touching surfaces, depending on the sides’ surfaces.
- Smooth surfaces will not create joints
- Glue surfaces will create a
Gluejoint - Weld will create a
Weldjoint with any surface except for Unjoinable - Studs, Inlet, or Universal will each create a
Snapjoint with either of other the other two surfaces (e.g. Studs with Inlet and Universal) - Hinge and Motor surfaces create
RotateandRotateVjoint instances
Unlike Model/MakeJoints, this function requires an array of parts as a parameter. This array is given as follows:
part:MakeJoints({part1, part2, part3})
Joints are broken if enough force is applied to them due to an Explosion, unless a ForceField object is parented to the BasePart or ancestor Model. For this reason, they are often used to make simple destructible buildings and other models.
Returns
| Return Type | Summary |
|---|---|
|
No return |
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