Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- DataModelSession
- DockWidgetPluginGui
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- PluginToolbarButton
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- StatsItem
- StudioService
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
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- BindableEvent
- RunService
- Pages
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- TestService
- PathfindingService
- Chat
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- Feature
- CharacterAppearance
- Constraint
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- JointInstance
- Light
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- AnalyticsService
- NetworkMarker
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- FlyweightService
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- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
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- GuidRegistryService
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- InsertService
- PointsService
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- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
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- CFrameValue
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- Color3Value
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- Vector3Value
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- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
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- PluginManager
- Camera
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- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
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- Dialog
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
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- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
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- ReflectionMetadataItem
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- UserGameSettings
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- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
BindActivate
For thread safety, this property is not safe to read in an unsynchronized thread.
Bind an Enum/KeyCode that can be used with an Enum/UserInputType to activate ClickDetector events and Tool objects. When the given key/button is pressed, it fires the Mouse/Button1Down event on the mouse sent to Tool/Equipped. This in turn fires the Tool/Activated event if Tool/ManualActivationOnly is not set to true. For gamepad input, this function is called by the default control scripts in order to bind the ButtonR2 enum/KeyCode.
Note that the Enum/UserInputType specified must be Keyboard or Gamepad1 through Gamepad8 in order to be valid.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
Must be Keyboard or Gamepad1 through Gamepad8 |
||
|
Unknown
|
The KeyCode (e.g. ButtonX) to bind |
Returns
| Return Type | Summary |
|---|---|
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