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No Result Found !!!
BuildRigFromAttachments
For thread safety, this property is not safe to read in an unsynchronized thread.
BuildRigFromAttachments assembles a tree of Motor6D joints for a Humanoid. Motor6D joints are required for the playback of Animation|Animations
Starting from the humanoid’s Humanoid/RootPart, the function collects all Attachments parented in the current part, whose name ends with “RigAttachment”. It then searches for a matching attachment in the character that shares the same name as the attachment. Using those two attachments, a Motor6D joint is generated based on the parts associated with the two attachments, and the Attachment/CFrames of the attachments.
See the provided code sample below to see how this function works.
Returns
| Return Type | Summary |
|---|---|
Code Samples
R15 Package Importer
A script that generates an R15 character from scratch using a package’s assetId.
local PACKAGE_ASSET_ID = 193700907 -- Circuit Breaker
local AssetService = game:GetService("AssetService")
local InsertService = game:GetService("InsertService")
local MarketplaceService = game:GetService("MarketplaceService")
local function addAttachment(part,name,position,orientation)
local attachment = Instance.new("Attachment")
attachment.Name = name
attachment.Parent = part
if position then
attachment.Position = position
end
if orientation then
attachment.Orientation = orientation
end
return attachment
end
local function createBaseCharacter()
local character = Instance.new("Model")
local humanoid = Instance.new("Humanoid")
humanoid.Parent = character
local rootPart = Instance.new("Part")
rootPart.Name = "HumanoidRootPart"
rootPart.Size = Vector3.new(2,2,1)
rootPart.Transparency = 1
rootPart.Parent = character
addAttachment(rootPart,"RootRigAttachment")
local head = Instance.new("Part")
head.Name = "Head"
head.Size = Vector3.new(2,1,1)
head.Parent = character
local headMesh = Instance.new("SpecialMesh")
headMesh.Scale = Vector3.new(1.25,1.25,1.25)
headMesh.MeshType = Enum.MeshType.Head
headMesh.Parent = head
local face = Instance.new("Decal")
face.Name = "face"
face.Texture = "rbxasset://textures/face.png"
face.Parent = head
addAttachment(head,"FaceCenterAttachment")
addAttachment(head,"FaceFrontAttachment",Vector3.new(0,0,-0.6))
addAttachment(head,"HairAttachment",Vector3.new(0,0.6,0))
addAttachment(head,"HatAttachment",Vector3.new(0,0.6,0))
addAttachment(head,"NeckRigAttachment",Vector3.new(0,-0.5,0))
return character,humanoid
end
local function createR15Package(packageAssetId)
local packageAssetInfo = MarketplaceService:GetProductInfo(packageAssetId)
local character,humanoid = createBaseCharacter()
character.Name = packageAssetInfo.Name
local assetIds = AssetService:GetAssetIdsForPackage(packageAssetId)
for _,assetId in pairs(assetIds) do
local limb = InsertService:LoadAsset(assetId)
local r15 = limb:FindFirstChild("R15")
if r15 then
for _,part in pairs(r15:GetChildren()) do
part.Parent = character
end
else
for _,child in pairs(limb:GetChildren()) do
child.Parent = character
end
end
end
humanoid:BuildRigFromAttachments()
return character
end
local r15Package = createR15Package(PACKAGE_ASSET_ID)
r15Package.Parent = workspace
Lua Port of BuildRigFromAttachments
A Lua port of the Humanoid’s BuildRigFromAttachments function, so that the recursive behavior of the function can be seen.
local function createJoint(jointName,att0,att1)
local part0,part1 = att0.Parent,att1.Parent
local newMotor = part1:FindFirstChild(jointName)
if not (newMotor and newMotor:IsA("Motor6D")) then
newMotor = Instance.new("Motor6D")
end
newMotor.Name = jointName
newMotor.Part0 = part0
newMotor.Part1 = part1
newMotor.C0 = att0.CFrame
newMotor.C1 = att1.CFrame
newMotor.Parent = part1
end
local function buildJointsFromAttachments(part,characterParts)
if not part then
return
end
-- first, loop thru all of the part's children to find attachments
for _,attachment in pairs(part:GetChildren()) do
if attachment:IsA("Attachment") then
-- only do joint build from "RigAttachments"
local attachmentName = attachment.Name
local findPos = attachmentName:find("RigAttachment")
if findPos then
-- also don't make double joints (there is the same named
-- rigattachment under two parts)
local jointName = attachmentName:sub(1,findPos-1)
if not part:FindFirstChild(jointName) then
-- try to find other part with same rig attachment name
for _,characterPart in pairs(characterParts) do
if part ~= characterPart then
local matchingAttachment = characterPart:FindFirstChild(attachmentName)
if matchingAttachment and matchingAttachment:IsA("Attachment") then
createJoint(jointName,attachment,matchingAttachment)
buildJointsFromAttachments(characterPart,characterParts)
break
end
end
end
end
end
end
end
end
local function buildRigFromAttachments(humanoid)
local rootPart = humanoid.RootPart
assert(rootPart,"Humanoid has no HumanoidRootPart.")
local characterParts = {}
for i,descendant in ipairs(humanoid.Parent:GetDescendants()) do
if descendant:IsA("BasePart") then
table.insert(characterParts,descendant)
end
end
buildJointsFromAttachments(rootPart,characterParts)
end
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