Type Index Pages
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Instance
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No Result Found !!!
GetPlayingAnimationTracks
This item is deprecated. Do not use it for new work.
For thread safety, this property is not safe to read in an unsynchronized thread.
This function returns an array of all AnimationTrack|AnimationTracks that are currently being played on the Humanoid.
A typical use for this function is stopping currently playing tracks using AnimationTrack/Stop.
Beware that this function will not return AnimationTrack|AnimationTracks that have loaded but are not playing. If you want to track these you will need to index them manually. See below for one example of how this could be achieved:
local animationTracks = {}
local track = humanoid:LoadAnimation(animation)
table.insert(animationTracks, track)
Returns
| Return Type | Summary |
|---|---|
|
An array of currently playing |
Code Samples
Stop Playing Animations
The code below gets a list of the AnimationTrack|AnimationTracks current being played for the Players/LocalPlayer|localplayer using the Humanoid/GetPlayingAnimationTracks function. Then, the code iterates through the list and stops all of the tracks using the AnimationTrack/Stop function.
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
if not localPlayer.Character then
localPlayer.CharacterAdded:Wait()
end
local humanoid = localPlayer.Character:WaitForChild("Humanoid")
-- Get playing animations
local AnimationTracks = humanoid:GetPlayingAnimationTracks()
-- Stop all playing animations
for i, track in pairs (AnimationTracks) do
track:Stop()
end
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