Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
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- PluginGui
- PluginGuiService
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- PluginToolbarButton
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No results found!
-
Instance
- GameSettings
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- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
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- Color3Value
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- Camera
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- Dragger
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- ScriptContext
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- UIBase
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- CustomEvent
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- PVInstance
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- Controller
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
GetState
For thread safety, this property is not safe to read in an unsynchronized thread.
This function returns the Humanoid|Humanoid's current Enum/HumanoidStateType.
The humanoid state describes the activity the Humanoid is currently doing, such as jumping or freefalling.
See also
- To change the
Humanoid|Humanoid'sstate useHumanoid/ChangeState - To enable or disable a particular state use
Humanoid/SetStateEnabled - For more information on the different states available, see
Enum/HumanoidStateType
Returns
| Return Type | Summary |
|---|---|
|
The current |
Code Samples
Double Jump
This code, when placed inside a LocalScript in StarterCharacterScripts|StarterPlayer.StarterCharacterScripts will allow the player’s characters to perform a double jump.
local UserInputService = game:GetService("UserInputService")
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
local doubleJumpEnabled = false
humanoid.StateChanged:Connect(function(oldState, newState)
if newState == Enum.HumanoidStateType.Jumping then
if not doubleJumpEnabled then
wait(.2)
if humanoid:GetState() == Enum.HumanoidStateType.Freefall then
doubleJumpEnabled = true
end
end
elseif newState == Enum.HumanoidStateType.Landed then
doubleJumpEnabled = false
end
end)
UserInputService.InputBegan:Connect(function(inputObject)
if inputObject.KeyCode == Enum.KeyCode.Space then
if doubleJumpEnabled then
if humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
spawn(function()
doubleJumpEnabled = false
end)
end
end
end
end)
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