Type Index Pages
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Instance
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LoadAnimation
This function is deprecated in favor of using Animator/LoadAnimation directly (the Animator may be created while editing or at runtime). For more information, see this announcement.
For thread safety, this property is not safe to read in an unsynchronized thread.
This function loads an Animation onto a Humanoid, returning an AnimationTrack that can be used for playback.
The following code can be used to load an Animation onto a Humanoid.
local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play()
Should I load an Animation on the client or server?
If the Humanoid is controlled by a particular client, as is the case with Player Player/Character|Characters then Animation|Animations should be loaded and played from that client.
If the Humanoid belongs to a NPC (Non Player Character) which the server has network ownership of then the Animation|Animations should be loaded and played from the server.
Although generally it is not advisable to do so, these rules can be bypassed using the Animator object.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
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The |
Returns
| Return Type | Summary |
|---|---|
Code Samples
Loading a Humanoid Animation
The following would cause the Humanoid to act out the loaded animation.
example=Humanoid:LoadAnimation(script.Parent.AnAnimation) example:Play()
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