Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- UIAspectRatioConstraint
- UIGradient
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- UIScale
- UISizeConstraint
- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
- PluginManager
- PluginMenu
- PluginMouse
- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
- StandalonePluginScripts
- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
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- GuidRegistryService
- PartOperationAsset
- DialogChoice
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- TeleportService
- Accoutrement
- GamePassService
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- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
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- AnimationTrack
- PhysicsSettings
- NetworkSettings
- CFrameValue
- Animation
- Color3Value
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- BrickColorValue
- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
- RemoteFunction
- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
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- CookiesService
- Team
- GroupService
- StarterGear
- Message
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- VRService
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- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
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- ForceField
- RayValue
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- ParticleEmitter
- IntValue
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- ObjectValue
- SoundGroup
- UserGameSettings
- ClickDetector
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- Selection
- BadgeService
- TaskScheduler
- GlobalDataStore
- DataStoreService
- CustomEvent
- CustomEventReceiver
- VirtualInputManager
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- TweenBase
- SoundEffect
- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
RemoveAccessories
For thread safety, this property is not safe to read in an unsynchronized thread.
This function removes all Accessory|Accessories worn by the Humanoid|Humanoid’s parent. When this function is called, all Accessory|Accessories sharing an Instance/Parent with the Humanoid will be removed. For Player Player/Character|Characters this will remove all hats and other accessories.
This function removes Accessory|Accessories by calling Instance/Destroy on them. This means the Instance/Parent|Parents of the accessories are set to nil and locked.
See also
- To attach an
Accessoryuse theHumanoid/AddAccessoryfunction - To get all
Accessory|Accessoriesbelonging to aHumanoiduse theHumanoid/GetAccessoriesfunction
Returns
| Return Type | Summary |
|---|---|
Code Samples
Remove and Return Hats
This code sample will remove all the hats from a Player/Character once the character has fully loaded. After five seconds, if the character still exists and is alive, it will return them.
local Players = game:GetService("Players")
local function playerAdded(player)
player.CharacterAppearanceLoaded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
-- save hats for later
local accessories = {}
for _, accessory in pairs(humanoid:GetAccessories()) do
table.insert(accessories, accessory:Clone())
end
-- remove hats
humanoid:RemoveAccessories()
wait(5)
-- make sure the player still exists, and has the same character
if player and player.Character and player.Character == character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
-- give back the hats
for _, accessory in pairs(accessories) do
humanoid:AddAccessory(accessory)
end
end
end
accessories = nil
end)
end
-- get existing players
for _, player in pairs(Players:GetPlayers()) do
playerAdded(player)
end
-- listen for new players
Players.PlayerAdded:Connect(playerAdded)
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