Type Index Pages
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Instance
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No Result Found !!!
TakeDamage
For thread safety, this property is not safe to read in an unsynchronized thread.
This function lowers the Humanoid/Health of the Humanoid by the given amount if it is not protected by a ForceField
This function accepts negative values for the amount parameter. This will increase the humanoid’s Humanoid/Health. However this will only have an effect if no ForceField is present.
How do ForceFields protect against TakeDamage
A Humanoid is considered protected by a ForceField if a ForceField meets one of the following criteria:
- The
ForceFieldshares the sameInstance/Parentas theHumanoid - The
ForceFieldis parented to theHumanoid/RootPartof theHumanoid - The
ForceFieldis parented to an ancestor of theHumanoidother than theWorkspace
To do damage to a Humanoid irrespective of any ForceField|ForceFields present, set Humanoid/Health directly.
For more information on how ForceField|ForceFields protect Humanoid|Humanoids see the ForceField page
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
The damage, or amount to be deduced from the |
Returns
| Return Type | Summary |
|---|---|
|
No return |
Code Samples
Damaging a Humanoid
This code, put in a LocalScript, would make the local player take 99 damage only if a ForceField wasn’t present.
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)
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