Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
- TextButton
- TextLabel
- UIAspectRatioConstraint
- UIGradient
- UIGridLayout
- UIListLayout
- UIPadding
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- UIScale
- UISizeConstraint
- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
- PluginManager
- PluginMenu
- PluginMouse
- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
- StandalonePluginScripts
- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
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- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
- PhysicsService
- AdService
- TextService
- MarketplaceService
- TeleportService
- Accoutrement
- GamePassService
- AssetService
- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
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- AnimationTrack
- PhysicsSettings
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- CFrameValue
- Animation
- Color3Value
- BoolValue
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- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
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- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
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- CookiesService
- Team
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- StarterGear
- Message
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- TweenService
- Players
- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
- PluginGuiService
- Player
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- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
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- ForceField
- RayValue
- Fire
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- ParticleEmitter
- IntValue
- StringValue
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- SoundGroup
- UserGameSettings
- ClickDetector
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- CustomEvent
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- VirtualInputManager
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- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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AddKeyframe
For thread safety, this property is not safe to read in an unsynchronized thread.
This function adds a Keyframe to the KeyframeSequence by parenting it to the KeyframeSequence. It is functionally identical to setting the Keyframe’s Instance/Parent to the KeyframeSequence.
Note, this function will not error when an instance other than a Keyframe is given as the keyframe parameter and will parent it successfully.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
The |
Returns
| Return Type | Summary |
|---|---|
Code Samples
KeyframeSequence Instantiation
This sample demonstrates how a basic KeyframeSequence can be created.
-- create the keyframesequence
local keyframeSequence = Instance.new("KeyframeSequence")
keyframeSequence.Loop = false
keyframeSequence.Priority = Enum.AnimationPriority.Action
-- create a keyframe
local keyframe = Instance.new("Keyframe")
keyframe.Time = 0
-- create sample poses
local rootPose = Instance.new("Pose")
rootPose.Name = "HumanoidRootPart"
rootPose.Weight = 0
local lowerTorsoPose = Instance.new("Pose")
lowerTorsoPose.Name = "LowerTorso"
lowerTorsoPose.Weight = 1
-- set the sequence hierarchy
rootPose:AddSubPose(lowerTorsoPose) -- lowerTorsoPose.Parent = rootPose
keyframe:AddPose(rootPose) -- rootPose.Parent = keyframe
keyframeSequence:AddKeyframe(keyframe) -- keyframe.Parent = keyframeSequence
-- parent the sequence
keyframeSequence.Parent = workspace
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