Type Index Pages
- BillboardGui
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Instance
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- HttpRbxApiService
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- ReflectionMetadataProperties
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- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
GetPrimaryPartCFrame
For thread safety, this property is not safe to read in an unsynchronized thread.
This function has been superseded by PVInstance/GetPivot which acts as a replacement and does not change your code’s behavior. Use PVInstance/GetPivot for new work and migrate your existing Model/GetPrimaryPartCFrame calls when convenient.
Returns the CFrame of the Model’s Model/PrimaryPart.
This function is equivalent to the following.
Model.PrimaryPart.CFrame
Note this function will throw an error if no primary part exists for the Model. If this behavior is not desired developers can do the following, which will be equal to nil if there is no primary part.
local cFrame = Model.PrimaryPart and Model.PrimaryPart.CFrame
Returns
| Return Type | Summary |
|---|---|
Code Samples
Rotating a Model
The following code demonstrates how GetPrimaryPartCFrame and SetPrimaryPartCFrame can be used to rotate a model.
A simple model is created in the Workspace and a loop is started that will rotate the model 10 degrees around the Y axis every 0.2 seconds.
local startPosition = Vector3.new(0, 10, 0)
-- create a simple rotated model at the startPosition
local model = Instance.new("Model", game.Workspace)
local part1 = Instance.new("Part")
part1.Size = Vector3.new(4, 4, 4)
part1.CFrame = CFrame.new(startPosition)
part1.Anchored = true
part1.BrickColor = BrickColor.new("Bright yellow")
part1.Parent = model
local part2 = Instance.new("Part")
part2.Size = Vector3.new(2, 2, 2)
part2.CFrame = part1.CFrame * CFrame.new(0, 3, 0)
part2.Anchored = true
part2.BrickColor = BrickColor.new("Bright blue")
part2.Parent = model
-- set the primary part
model.PrimaryPart = part1
model.Parent = game.Workspace
while true do
local primaryPartCFrame = model:GetPrimaryPartCFrame()
local newCFrame = primaryPartCFrame * CFrame.Angles(0, math.rad(10), 0)
model:SetPrimaryPartCFrame(newCFrame)
wait(.2)
end
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