Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
- PluginAction
- PluginGui
- PluginGuiService
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- PluginMenu
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- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
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- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
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- Pages
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- TestService
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- Chat
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- Feature
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- JointInstance
- Light
- BasePlayerGui
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- FlyweightService
- Geometry
- LoginService
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- ThirdPartyUserService
- TouchInputService
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- Accoutrement
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- JointsService
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- InputObject
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- LocalizationTable
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- Camera
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- StarterPlayer
- Dragger
- TerrainRegion
- Path
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
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- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
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- ReflectionMetadataItem
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- TweenService
- Players
- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
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- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
GetPivot
For thread safety, this property is not safe to read in an unsynchronized thread.
This function gets the pivot of a PVInstance. This is often used with PVInstance/PivotTo to move a model.
Model|Models and BasePart|BaseParts are both PVInstance|PVInstances (“Position Velocity Instances”) and so both have this function.
Returns
| Return Type | Summary |
|---|---|
Code Samples
Simple Character Teleportation
This code sample is a simple teleport script that moves your character 10 studs forwards in the direction you’re currently facing when you press the F key. It does so by getting the current pivot with PVInstance/GetPivot and calling PVInstance|PivotTo to move the character forwards.
-- This code should be placed in a LocalScript under StarterPlayerScripts
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local function doTeleport()
local player = Players.LocalPlayer
local character = player.Character
if character and character.Parent then
-- Move the character 10 studs forwards in the direction they're facing
local currentPivot = character:GetPivot()
character:PivotTo(currentPivot * CFrame.new(0, 0, -10))
end
end
ContextActionService:BindAction("Teleport", doTeleport, true, Enum.KeyCode.F)
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