Type Index Pages
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Instance
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PivotTo
For thread safety, this property is not safe to read in an unsynchronized thread.
Transforms the PVInstance along with all of its descendant PVInstance|PVInstances such that the pivot is now located at the specified datatype/CFrame. This is the primary function that should be used to move Model|Models via scripting.
BasePart|BaseParts are moved in this way by having their datatype/CFrame transformed by the necessary offset. Model|Models are moved in this way by having their Model/WorldPivot transformed by the necessary offset.
Note that for efficiency purposes, Instance/Changed events are not fired for BasePart/Position|Position and BasePart/Orientation|Orientation of BasePart|BaseParts moved in this way; they are only fired for datatype/CFrame.
When calling PVInstance/PivotTo|PivotTo on Model|Models, the offsets of the descendant parts and models are cached, such that subsequent calls to PVInstance/PivotTo|PivotTo on the same model do not accumulate floating point drift between the parts making up the model.
Model|Models and BasePart|BaseParts are both PVInstance|PVInstances (“Position Velocity Instances”) and so both have this function.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
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Returns
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Code Samples
Simple Character Teleportation
This code sample is a simple teleport script that moves your character 10 studs forwards in the direction you’re currently facing when you press the F key. It does so by getting the current pivot with PVInstance/GetPivot and calling PVInstance|PivotTo to move the character forwards.
-- This code should be placed in a LocalScript under StarterPlayerScripts
local Players = game:GetService("Players")
local ContextActionService = game:GetService("ContextActionService")
local function doTeleport()
local player = Players.LocalPlayer
local character = player.Character
if character and character.Parent then
-- Move the character 10 studs forwards in the direction they're facing
local currentPivot = character:GetPivot()
character:PivotTo(currentPivot * CFrame.new(0, 0, -10))
end
end
ContextActionService:BindAction("Teleport", doTeleport, true, Enum.KeyCode.F)
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