Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
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-
Instance
- GameSettings
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- HttpRbxApiService
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- TestService
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- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
LoadCharacter
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
For thread safety, this property is not safe to read in an unsynchronized thread.
The LoadCharacter Player function creates a new character for the player, removing the old one. It also clears the player’s Backpack and PlayerGui.
This is useful in cases where you want to reload the character without killing the player, such as when you want to load a new character appearance after changing the player’s Player/CharacterAppearance.
Notes
The function is similar to Player/LoadCharacterBlocking, but the request is processed asynchronously instead of synchronously. This means other tasks will be able to continue while the character is being loaded, including the rendering of the game and any other tasks. Also, this function can be used in script, while LoadCharacterBlocking cannot.
After calling LoadCharacter for an individual player, it is not recommended to call it again for the same player until after that player’s Player/CharacterAppearanceLoaded event has fired.
Character Loading Event order
Calling the Player:LoadCharacter() with an R15 Avatar fires events in the following order (Note: R6 ordering is different):
- Player.Character sets
- Player.CharacterAdded fires
- Player.Changed fires with a value of “Character”
- Character appearance initializes
- Player.CharacterAppearanceLoaded fires
- Character.Parent sets to the DataModel
- The Character rig builds, and the Character scales
- Character moves to the spawn location
- LoadCharacter returns
Returns
| Return Type | Summary |
|---|---|
|
No return. |
Code Samples
How to Turn of Auto-Loading and Simulate Character Respawn
This script turns off auto-loading and simulates character respawning.
local respawnDelay = 5
game.Players.CharacterAutoLoads = false
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- find the humanoid, and detect when it dies
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.Died:Connect(function()
wait(respawnDelay)
player:LoadCharacter()
end)
end
end)
player:LoadCharacter() -- load the character for the first time
end)
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