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No Result Found !!!
LoadCharacterWithHumanoidDescription
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
For thread safety, this property is not safe to read in an unsynchronized thread.
This function spawns an avatar so it has everything equipped in the passed in HumanoidDescription.
After calling LoadCharacterWithHumanoidDescription for an individual player, it is not recommended to call the function again for the same player until after that player’s Player/CharacterAppearanceLoaded event has fired.
See also
Articles/HumanoidDescription System|Humanoid Description System, an article which explains the humanoid description system in greater detail and provides several scripting examples
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
A |
Returns
| Return Type | Summary |
|---|---|
|
No return |
Code Samples
Spawn Characters With HumanoidDescription
To create a HumanoidDescription and then spawn a character with that description applied, add a Script (not a LocalScript) to the workspace and add this code to it:
-- Stop automatic spawning so it can be done in the "PlayerAdded" callback
game.Players.CharacterAutoLoads = false
local function onPlayerAdded(player)
-- Create a HumanoidDescription
local humanoidDescription = Instance.new("HumanoidDescription")
humanoidDescription.HatAccessory = "2551510151,2535600138"
humanoidDescription.BodyTypeScale = 0.1
humanoidDescription.ClimbAnimation = 619521311
humanoidDescription.Face = 86487700
humanoidDescription.GraphicTShirt = 1711661
humanoidDescription.HeadColor = Color3.new(0, 1, 0)
-- Spawn character with the HumanoidDescription
player:LoadCharacterWithHumanoidDescription(humanoidDescription)
end
-- Connect "PlayerAdded" event to "onPlayerAdded()" function
game.Players.PlayerAdded:Connect(onPlayerAdded)
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