Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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-
Instance
- GameSettings
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- HttpRbxApiService
- NotificationService
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- GuiService
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- UIBase
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- AdvancedDragger
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- GamepadService
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LoadString
This item is deprecated, as it may have been used for a now obsolete data persistence method. Please save and load player data using DataStoreService for new work.
For thread safety, this property is not safe to read in an unsynchronized thread.
This function returns a string value that was previously saved to the player with Player/SaveString with the same key. Returns an empty string (“”) if the key doesn’t exist, not nil…
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
Returns
| Return Type | Summary |
|---|---|
Code Samples
Player:LoadString
The below example would print the value of the previously saved key “TheirName”.
game.Players.PlayerAdded:Connect(function(Player)
if Player:WaitForDataReady() then
print(Player:LoadString("TheirName"))
end
end)
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