Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- UITextSizeConstraint
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- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
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- PluginGuiService
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- StatsItem
- StudioService
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
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- GuidRegistryService
- PartOperationAsset
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- Accoutrement
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- JointsService
- LogService
- InputObject
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- LocalizationTable
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- Camera
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- Sky
- StarterPlayer
- Dragger
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- Dialog
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
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- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
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- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
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- FlagStandService
- VirtualUser
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- ClusterPacketCache
- PVInstance
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- Controller
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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SaveNumber
This item is deprecated, as it may have been used for a now obsolete data persistence method. Please save and load player data using DataStoreService for new work.
For thread safety, this property is not safe to read in an unsynchronized thread.
This function was once used by an ancient data persistence method to save a number value that can be loaded again at a later time using Player/LoadNumber.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
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Returns
| Return Type | Summary |
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Code Samples
Player:SaveNumber
The below example would save a number to the player with a key of “TotalPlays” and add one to the value each time.
game.Players.PlayerAdded:Connect(function(Player)
if Player:WaitForDataReady() then
local OldValue = Player:SaveNumber("TotalPlays")
Player:SaveNumber("TotalPlays", OldValue+1)
end
end)
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