Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
- TextBox
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- UITableLayout
- UITextSizeConstraint
- VideoFrame
- ViewportFrame
- ChangeHistoryService
- CoreGui
- DataModelSession
- DockWidgetPluginGui
- MultipleDocumentInterfaceInstance
- Plugin
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- PluginGuiService
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- PluginMenu
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- PluginToolbar
- PluginToolbarButton
- QWidgetPluginGui
- Selection
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No results found!
-
Instance
- GameSettings
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- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
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- HttpService
- Mouse
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- Pages
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- TestService
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- Chat
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- JointInstance
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- LoginService
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- JointsService
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- InputObject
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- Camera
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- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
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- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
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- ReflectionMetadataItem
- PostEffect
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- TouchTransmitter
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- FlagStandService
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- PVInstance
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- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
Activate
For thread safety, this property is not safe to read in an unsynchronized thread.
The Activate function simulates a click on a Tool. The Tool must be equipped for this function to work.
Tools will normally trigger the Tool/Activated event when the player releases the left mouse button, while the tool is equipped.
The below code, when placed in a LocalScript, would create a tool in the Players/LocalPlayer|LocalPlayer's Backpack. It will simulate the tool being activated and print “Tool activated” when the player equips the tool.
local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Parent = game.Players.LocalPlayer.Backpack
tool.Equipped:Connect(function()
tool:Activate()
end)
function toolActivated()
print("Tool activated")
end
tool.Activated:Connect(toolActivated)
Returns
| Return Type | Summary |
|---|---|
|
No return |
Code Samples
Invisibility Tool
The code below creates a tool in the Players/LocalPlayer|LocalPlayer's Backpack that turns the player invisible when activated and visible when deactivated.
When equipped, the script simulates the tool being activated and turns the player invisible for 3 seconds and then simulates the tool being deactivated. Holding the left mouse button down turns the player invisible for up to 3 seconds, with a cooldown period of 1 second, or until the player releases their left mouse button.
local player = game.Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "Invisibility Tool"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
function toolActivated()
if invisible then return end
invisible = true
for i, bodypart in pairs (character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
wait(3)
tool:Deactivate()
wait(1)
invisible = false
end
function toolDeactivated()
if not invisible then return end
for i, bodypart in pairs (character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
tool.Equipped:Connect(function() tool:Activate() end)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)
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