Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
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- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
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Instance
- GameSettings
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- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
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- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
IsKeyDown
For thread safety, this property is not safe to read in an unsynchronized thread.
This function returns whether the user is holding down the key associated with the given Enum/KeyCode. It returns true if the specified key is pressed or false if it is not pressed.
This can be used to check if a specific key, such as the space bar, is being pressed. For example:
local UserInputService = game:GetService("UserInputService")
local spaceHeld = UserInputService:IsKeyDown(Enum.KeyCode.Space)
To retrieve a list of all keys pressed by the user, use the UserInputService/GetKeysPressed function.
Since UserInputService is client-side only, this function can only be used in a LocalScript.
See also
UserInputType/IsGamepadButtonDown- A similar event with a different use: To check if a givenEnum/KeyCode|buttonon aEnum/UserInputType|gamepadis pressed.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
|
|
The |
Returns
| Return Type | Summary |
|---|---|
|
Whether the specified key is being held down |
Code Samples
Special Action on Key Combo Press
This example uses the UserInputService/IsKeyDown function to create different behaviors when a shift key is held down than when a shift key is not held down when user input UserInputBegan|begins.
The local function IsShiftKeyDown() returns whether the left or right shift Enum/KeyCode/keys are pressed.
local UserInputService = game:GetService("UserInputService")
-- Shift keys
local shiftKeyL = Enum.KeyCode.LeftShift
local shiftKeyR = Enum.KeyCode.RightShift
-- Return whether left or right shift keys are down
local function IsShiftKeyDown()
return UserInputService:IsKeyDown(shiftKeyL) or UserInputService:IsKeyDown(shiftKeyR)
end
-- Handle user input began differently depending on whether a shift key is pressed
local function Input(input, gameProcessedEvent)
if not IsShiftKeyDown() then
-- Normal input
else
-- Shift input
end
end
UserInputService.InputBegan:Connect(Input)
Output may vary depending on whether Space key is pressed by the user during testing.
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