Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- DataModelSession
- DockWidgetPluginGui
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- StatsItem
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
- Studio
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- HttpService
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- RunService
- Pages
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- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
- PhysicsService
- AdService
- TextService
- MarketplaceService
- TeleportService
- Accoutrement
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- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
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- CFrameValue
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- Color3Value
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- Vector3Value
- AnimationController
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- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
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- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
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- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
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- DebuggerManager
- GuiBase
- UIBase
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- CustomEvent
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- TweenBase
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- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
GetRealPhysicsFPS
For thread safety, this property is not safe to read in an unsynchronized thread.
Returns the number of frames per second that physics is currently being simulated at.
Using GetRealPhysicsFPS to combat exploiters
A common use of this function is to detect if exploiters are increasing their local physics frame rate to move faster. This is generally done by comparing the result returned by a client’s GetRealPhysicsFPS to a maximum that will not be breached in normal circumstances (usually 65 or 70). If this limit is breached, developers can use the Player/Kick function to remove that Player from the game. It is important to remember that, although this practice may be effective sometimes, client-side anti-exploiter measures are never 100% reliable.
Returns
| Return Type | Summary |
|---|---|
|
Returns the number of frames per second that physics is currently being simulated at. |
Code Samples
Workspace:GetRealPhysicsFPS
Speed exploiters commonly increase their local physics FPS in order to increase their character speed. This can be detected from a LocalScript by checking if the player’s physics FPS is over the maximum:
while wait(1) do
if Workspace:GetRealPhysicsFPS() > 65 then
game.Players.LocalPlayer:Kick()
end
end
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