Type Index Pages
- BillboardGui
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Instance
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RotVelocity
This item is deprecated. Do not use it for new work.
This item is not shown in the object browser. It is likely not intended for widespread use. Expect problems and changes.
The RotVelocity of a BasePart|part describes how its BasePart/Orientation is presently changing. In other words, this property describes how the fast part is rotating. The part only rotates if it is not anchored.
The unit of this property is radians per second.
Using this in conjunction with AlignOrientation allows for aligned parts to have matching RotVelocity and Orientation values.
Code Samples
Rotating a Part with RotVelocity
The script below creates a new BasePart|part and sets its Part/RotVelocity to *Vector3.new(0, 10, 0) every RunService/RenderStepped so that the part rotates in a circular motion.
local part = Instance.new("Part")
part.Name = "RotatingPart"
part.Parent = game.Workspace
part.Position = Vector3.new(0,1,0)
game:GetService("RunService").RenderStepped:Connect(function()
part.RotVelocity = Vector3.new(0,10,0)
end)
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