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BodyTypeScale

HumanoidDescription

float

BodyTypeScale determines by which the shape of a Humanoid rig is interpolated from the standard R15 body shape (0) to a taller and more slender/realistic body type (1). Values outside of the [0-1] range are clamped. When the description is Humanoid/ApplyDescription|applied to a Humanoid, this value maps to a “BodyTypeScales” NumberValue within the Humanoid.

When the value of this property is 0, the HumanoidDescription/ProportionScale|ProportionScale property does not have any effect.

In the image, three R15 figures whose Humanoids have HumanoidDescriptions applied with the following BodyTypeScales values (from left-to-right): 0, 0.5, 1.0. Also visible are 6 stacked 1x1x1 cube parts for reference.

See also

  • articles/HumanoidDescription System, for more information on HumanoidDescriptions
  • HumanoidDescription/ProportionScale|ProportionScale, which also affects rig proportions when this property is non-zero
  • HumanoidDescription/HeightScale|WidthScale, HumanoidDescription/DepthScale|HeightScale and HumanoidDescription/DepthScale|DepthScale, which provide finer control over the dimensions of a rig
  • HumanoidDescription/HeadScale|HeadScale, which provides specific control over the scale of the rig’s head