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HeadScale

HumanoidDescription

float

HeadScale determines by what factor the Head of a Humanoid is scaled, as well as any accessories attached to it (such as those specified by HumanoidDescription/HatAccessory|HatAccessory and HumanoidDescription/HairAccessory|HairAccessory). When the description is Humanoid/ApplyDescription|applied to a Humanoid, this value maps to a “HeadScale” NumberValue within the Humanoid.

In the image, three R15 figures whose Humanoids have HumanoidDescriptions applied with the following HeadScale values (from left-to-right): 0.5, 1.0, 1.5.

See also

  • articles/HumanoidDescription System, for more information on HumanoidDescriptions
  • HumanoidDescription/BodyTypeScale|BodyTypeScale and HumanoidDescription/ProportionScale|ProportionScale, which can provide realistic rig proportions
  • HumanoidDescription/HeightScale|WidthScale, HumanoidDescription/DepthScale|HeightScale and HumanoidDescription/DepthScale|DepthScale, which provide finer control over other dimensions of a rig