Type Index Pages
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Instance
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SimulationRadius
This item is not shown in the object browser. It is likely not intended for widespread use. Expect problems and changes.
This member cannot be used in scripts, but is usable in the command bar.
SimulationRadius determines the radius around the Player/Character in which physically simulated objects, for whom network ownership is set to automatic, are physically simulated by the Player. In cases where a BasePart or assembly is within multiple player’s SimulationRadiuses, the closest player is chosen.
SimulationRadius, measured in studs, starts at 10 and grows at a rate of 5% per second until it reaches Player/MaximumSimulationRadius.
Notes
- The
Player/SimulationRadiuscan be visualized usingPhysicsSettings/AreRegionsShown - When this property is changed, the
Player/SimulationRadiusChangedevent fires - For more information on network ownership, please see this tutorial
Code Samples
How to View, Track, and Modify a Player's Simulation Radius
This example demonstrates how to view, track, and modify a player’s simulation radius.
The example modifies and tracks this property for the Player/LocalPlayer. First, the Player/MaximumSimulationRadius is set to 800, which is less than the default 1000 studs.
Next, the Player/SimulationRadius property alternated between incrementing and decrementing by 20 students every 5 seconds. This is done to highlight the effects of changing the radius, most notable when the radius is draw by the physics engine when PhysicsSettings/AreRegionsShown is enabled.
Lastly, the Player/SimulationRadiusChanged function fires when the radius changes and prints the updated radius.
##Note
In order to view the simulation radius, PhysicsSettings/AreRegionsShown must be set to true. It can be found under the Physics tab in Roblox Studio’s settings menu.
-- Get the local player
local player = game.Players.LocalPlayer
-- Set the maximum simulation radius (default is 1000)
player.MaximumSimulationsRadius = 800
-- Change the simulation radius
local change = -20
while true do
change = change * -1
player.SimulationRadius = player.SimulationRadius + change
wait(5)
end
-- Print the updated simulation radius
player.SimulationRadiusChanged:Connect(function(radius)
print("The new simulation radius is: "..radius.."studs")
end)
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