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SurfaceTransparency

SelectionBox

float

SurfaceTransparency determines the transparency of the SelectionBox’s surfaces, similar to the way BasePart/Transparency works. By default, this property is 1, which causes the surfaces to not be visible.

See also

  • SelectionBox/SurfaceColor3|SurfaceColor3, which controls the color of the surface.
  • GuiBase3d/Transparency, a property of the superclass GuiBase3d which controls the transparency of the outline rather than the surface faces