Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- UIAspectRatioConstraint
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- VideoFrame
- ViewportFrame
- ChangeHistoryService
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- DataModelSession
- DockWidgetPluginGui
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- Plugin
- PluginAction
- PluginGui
- PluginGuiService
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- PluginToolbarButton
- QWidgetPluginGui
- Selection
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- StatsItem
- StudioService
- StudioTheme
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
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- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
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- TeleportService
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- ServerScriptService
- JointsService
- LogService
- InputObject
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- CFrameValue
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- Color3Value
- BoolValue
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- Vector3Value
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- Button
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- LocalizationTable
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- ScriptDebugger
- Animator
- Attachment
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- Camera
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- Dragger
- TerrainRegion
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- ControllerService
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- DebuggerManager
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- UIBase
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- ReflectionMetadataItem
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- Keyframe
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- IntConstrainedValue
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- ForceField
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- Smoke
- Sparkles
- ParticleEmitter
- IntValue
- StringValue
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- PVInstance
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- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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RiseVelocity
This item is not replicated across Roblox’s server/client boundary.
RiseVelocity behaves similarly to ParticleEmitter/Speed and Fire/Heat: it determines how fast the smoke particles move during their lifetime. It must be in the range [-25, 25]. Negative values will cause particles to emit in the bottom (-Y) direction of the parent BasePart.
When using a Smoke effect to create fog, set this property to 0. For large smoke effects, make the rise subtle (2 to 8). For chimneys and smokestacks, higher values are appropriate.
Code Samples
Add Smoke to All Fire
This code sample adds a Smoke object to every Fire object in the Workspace. It does this by using a recursive search.
local function recurseForFire(object)
-- Check if we found a Fire object that has no Smoke
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- Create a smoke effect for this fire
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- Continue search for Fire objects
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)
When run, you should see every Fire object in the workspace have a Smoke sibling object (if it did not have one before).
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