Type Index Pages
- BillboardGui
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-
Instance
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- HttpRbxApiService
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Color
This item is not shown in the object browser. It is likely not intended for widespread use. Expect problems and changes.
This item is not replicated across Roblox’s server/client boundary.
The Color property determines the color of all the particles emit by a Sparkles object (both existing and future particles). It behaves similarly to ParticleEmitter/Color, except that it is only one color and not a DataType/ColorSequence. Sparkles have a natural color sequence applied which is most apparent when this property is set to white; sparkles very faintly animate between a subtle green and red. Below, you can see two Sparkles objects with differing SparkleColor (the left is default, the right is white).
It should be noted that sparkles have a partial ParticleEmitter/LightEmission effect, so dark colors tend to render more transparent and white colors look very bright.
Note
This property functions identically to Sparkles/SparkleColor.
Code Samples
Give Sparkles
The code sample below gives any new players sparkles that are colored the same as their torso color.
local Players = game.Players
local function onCharacterSpawned(character)
local hrp = character:WaitForChild("HumanoidRootPart")
-- Add sparkles that are colored to the player's torso color
local sparkles = Instance.new("Sparkles")
sparkles.Parent = hrp
sparkles.SparkleColor = character:WaitForChild("Body Colors").TorsoColor.Color
sparkles.Enabled = true
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterSpawned)
end
Players.PlayerAdded:Connect(onPlayerAdded)
When your character spawns while this script is running, they should have a very sparkly torso, customized for their character.
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